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https://github.com/ppy/osu
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213 lines
7.2 KiB
C#
213 lines
7.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Taiko.Mods;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Replays;
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namespace osu.Game.Rulesets.Taiko.Tests.Mods
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{
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public partial class TestSceneTaikoModSingleTap : TaikoModTestScene
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{
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[Test]
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public void TestInputAlternate() => CreateModTest(new ModTestData
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{
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Mod = new TaikoModSingleTap(),
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Autoplay = false,
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Beatmap = new Beatmap
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{
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HitObjects = new List<HitObject>
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{
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new Hit
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{
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StartTime = 100,
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Type = HitType.Rim
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},
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new Hit
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{
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StartTime = 300,
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Type = HitType.Rim
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},
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new Hit
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{
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StartTime = 500,
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Type = HitType.Rim
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},
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new Hit
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{
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StartTime = 700,
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Type = HitType.Rim
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},
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},
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},
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ReplayFrames = new List<ReplayFrame>
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{
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new TaikoReplayFrame(100, TaikoAction.RightRim),
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new TaikoReplayFrame(120),
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new TaikoReplayFrame(300, TaikoAction.LeftRim),
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new TaikoReplayFrame(320),
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new TaikoReplayFrame(500, TaikoAction.RightRim),
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new TaikoReplayFrame(520),
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new TaikoReplayFrame(700, TaikoAction.LeftRim),
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new TaikoReplayFrame(720),
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},
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PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 1
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});
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[Test]
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public void TestInputSameKey() => CreateModTest(new ModTestData
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{
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Mod = new TaikoModSingleTap(),
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Autoplay = false,
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Beatmap = new Beatmap
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{
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HitObjects = new List<HitObject>
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{
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new Hit
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{
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StartTime = 100,
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Type = HitType.Rim
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},
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new Hit
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{
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StartTime = 300,
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Type = HitType.Rim
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},
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new Hit
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{
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StartTime = 500,
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Type = HitType.Rim
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},
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new Hit
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{
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StartTime = 700,
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Type = HitType.Rim
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},
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},
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},
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ReplayFrames = new List<ReplayFrame>
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{
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new TaikoReplayFrame(100, TaikoAction.RightRim),
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new TaikoReplayFrame(120),
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new TaikoReplayFrame(300, TaikoAction.RightRim),
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new TaikoReplayFrame(320),
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new TaikoReplayFrame(500, TaikoAction.RightRim),
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new TaikoReplayFrame(520),
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new TaikoReplayFrame(700, TaikoAction.RightRim),
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new TaikoReplayFrame(720),
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},
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PassCondition = () => Player.ScoreProcessor.Combo.Value == 4
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});
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[Test]
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public void TestInputIntro() => CreateModTest(new ModTestData
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{
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Mod = new TaikoModSingleTap(),
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Autoplay = false,
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Beatmap = new Beatmap
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{
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HitObjects = new List<HitObject>
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{
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new Hit
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{
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StartTime = 100,
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Type = HitType.Rim
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},
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},
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},
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ReplayFrames = new List<ReplayFrame>
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{
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new TaikoReplayFrame(0, TaikoAction.RightRim),
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new TaikoReplayFrame(20),
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new TaikoReplayFrame(100, TaikoAction.LeftRim),
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new TaikoReplayFrame(120),
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},
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PassCondition = () => Player.ScoreProcessor.Combo.Value == 1
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});
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[Test]
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public void TestInputStrong() => CreateModTest(new ModTestData
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{
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Mod = new TaikoModSingleTap(),
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Autoplay = false,
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Beatmap = new Beatmap
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{
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HitObjects = new List<HitObject>
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{
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new Hit
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{
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StartTime = 100,
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Type = HitType.Rim
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},
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new Hit
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{
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StartTime = 300,
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Type = HitType.Rim,
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IsStrong = true
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},
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new Hit
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{
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StartTime = 500,
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Type = HitType.Rim,
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},
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},
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},
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ReplayFrames = new List<ReplayFrame>
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{
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new TaikoReplayFrame(100, TaikoAction.RightRim),
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new TaikoReplayFrame(120),
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new TaikoReplayFrame(300, TaikoAction.LeftRim),
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new TaikoReplayFrame(320),
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new TaikoReplayFrame(500, TaikoAction.LeftRim),
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new TaikoReplayFrame(520),
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},
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PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 2
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});
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[Test]
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public void TestInputBreaks() => CreateModTest(new ModTestData
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{
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Mod = new TaikoModSingleTap(),
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Autoplay = false,
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Beatmap = new Beatmap
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{
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Breaks = new List<BreakPeriod>
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{
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new BreakPeriod(100, 1600),
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},
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HitObjects = new List<HitObject>
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{
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new Hit
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{
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StartTime = 100,
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Type = HitType.Rim
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},
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new Hit
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{
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StartTime = 2000,
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Type = HitType.Rim,
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},
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},
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},
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ReplayFrames = new List<ReplayFrame>
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{
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new TaikoReplayFrame(100, TaikoAction.RightRim),
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new TaikoReplayFrame(120),
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// Press different key after break but before hit object.
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new TaikoReplayFrame(1900, TaikoAction.LeftRim),
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new TaikoReplayFrame(1820),
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// Press original key at second hitobject and ensure it has been hit.
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new TaikoReplayFrame(2000, TaikoAction.RightRim),
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new TaikoReplayFrame(2020),
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},
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PassCondition = () => Player.ScoreProcessor.Combo.Value == 2
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});
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}
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}
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