osu/osu.Game.Rulesets.Catch/Mods/CatchModDifficultyAdjust.cs
2019-12-20 18:30:23 +08:00

53 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModDifficultyAdjust : ModDifficultyAdjust
{
[SettingSource("Drain Rate", "Override a beatmap's set HP.")]
public override BindableNumber<float> DrainRate { get; } = new BindableFloat()
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
};
[SettingSource("Fruit Size", "Override a beatmap's set CS.")]
public override BindableNumber<float> CircleSize { get; } = new BindableFloat()
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
};
[SettingSource("Approach Rate", "Override a beatmap's set AR.")]
public override BindableNumber<float> ApproachRate { get; } = new BindableFloat()
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
};
[SettingSource("Overall Difficulty", "Override a beatmap's set OD.")]
public override BindableNumber<float> OverallDifficulty { get; } = new BindableFloat()
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
};
}
}