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https://github.com/ppy/osu
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45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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namespace osu.Game.Tests.Visual
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{
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public abstract class EditorTestScene : ScreenTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Editor), typeof(EditorScreen) };
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protected Editor Editor { get; private set; }
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private readonly Ruleset ruleset;
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protected EditorTestScene(Ruleset ruleset)
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{
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this.ruleset = ruleset;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Beatmap.Value = CreateWorkingBeatmap(ruleset.RulesetInfo);
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}
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("load editor", () => LoadScreen(Editor = new Editor()));
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AddUntilStep("wait for editor to load", () => Editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
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&& Editor.ChildrenOfType<TimelineArea>().FirstOrDefault()?.IsLoaded == true);
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}
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}
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}
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