mirror of https://github.com/ppy/osu
50 lines
1.4 KiB
C#
50 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Tournament.Models;
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using osuTK;
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namespace osu.Game.Tournament.Components
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{
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public class DrawableTeamFlag : Container
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{
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private readonly TournamentTeam team;
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[UsedImplicitly]
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private Bindable<string> flag;
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private Sprite flagSprite;
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public DrawableTeamFlag(TournamentTeam team)
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{
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this.team = team;
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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if (team == null) return;
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Size = new Vector2(75, 50);
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Masking = true;
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CornerRadius = 5;
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Child = flagSprite = new Sprite
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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FillMode = FillMode.Fill
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};
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(flag = team.FlagName.GetBoundCopy()).BindValueChanged(acronym => flagSprite.Texture = textures.Get($@"Flags/{team.FlagName}"), true);
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}
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}
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}
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