osu/osu.Game/Modes/Ruleset.cs
2016-11-14 19:20:27 +09:00

35 lines
1.1 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Modes.Objects;
using osu.Game.Modes.UI;
using System.Reflection;
using osu.Framework.Extensions;
using System;
using System.Linq;
namespace osu.Game.Modes
{
public abstract class Ruleset
{
public abstract ScoreOverlay CreateScoreOverlay();
public abstract HitRenderer CreateHitRendererWith(List<HitObject> objects);
public static Ruleset GetRuleset(PlayMode mode)
{
Type type = AppDomain.CurrentDomain.GetAssemblies()
.Where(a => a.FullName.Contains($@"osu.Game.Modes.{mode}"))
.SelectMany(a => a.GetTypes())
.Where(t => t.Name == $@"{mode}Ruleset")
.FirstOrDefault();
if (type == null)
return null;
return Activator.CreateInstance(type) as Ruleset;
}
}
}