osu/osu.Game.Rulesets.Catch
ekrctb 6d0dc62502 Make sure latest catcher position is used for catching logic
A replay frame processed in CatchInputManager is applied to catcher in `CatcherArea`.
The catcher position is then used for the catching logic for each hit object under `HitObjectContainer`.
Thus, if `HitObjectContainer` came before `CatcherArea`, the replay input is delayed one frame.
That was one reason why the catch autoplay misses hit objects (especially when fast-forwarded).
2021-04-09 16:04:45 +09:00
..
Beatmaps Revert "Remove X setter from CatchHitObject" 2020-12-14 13:18:14 +09:00
Difficulty Refactor to abstract out strain logic into StrainSkill class 2021-04-03 20:52:39 +11:00
Judgements Restore hyper dash state on revert judgement result 2020-12-08 15:21:47 +09:00
MathUtils
Mods Move bool one level down 2021-03-30 14:33:55 +09:00
Objects Move shared implementation to a named function 2020-12-14 13:56:46 +09:00
Properties
Replays Formatting 2021-01-29 03:03:23 +01:00
Resources/Testing/Beatmaps Fix right bound not being applied correctly 2020-08-20 20:25:40 +09:00
Scoring Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
Skinning Update existing usages 2021-03-13 06:09:07 +03:00
UI Make sure latest catcher position is used for catching logic 2021-04-09 16:04:45 +09:00
CatchInputManager.cs
CatchRuleset.cs Update HasFlag usages to HasFlagFast 2021-02-25 15:38:56 +09:00
CatchSkinComponent.cs
CatchSkinComponents.cs Don't recreate pieces when catch DHO is reused 2020-12-07 12:59:03 +09:00
osu.Game.Rulesets.Catch.csproj Adjust package titles 2021-01-18 11:08:03 +09:00