osu/osu.Game.Tests/Testing/TestSceneRulesetDependencie...

109 lines
3.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
using osu.Framework.Configuration.Tracking;
using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Tests.Resources;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Testing
{
/// <summary>
/// A test scene ensuring the dependencies for the
/// provided ruleset below are cached at the base implementation.
/// </summary>
[HeadlessTest]
public partial class TestSceneRulesetDependencies : OsuTestScene
{
protected override Ruleset CreateRuleset() => new TestRuleset();
[Test]
public void TestRetrieveTexture()
{
AddAssert("ruleset texture retrieved", () =>
Dependencies.Get<TextureStore>().Get(@"test-image") != null);
}
[Test]
public void TestRetrieveSample()
{
AddAssert("ruleset sample retrieved", () =>
Dependencies.Get<ISampleStore>().Get(@"test-sample") != null);
}
[Test]
public void TestRetrieveShader()
{
AddStep("ruleset shaders retrieved without error", () =>
{
Dependencies.Get<ShaderManager>().GetRawData(@"sh_TestVertex.vs");
Dependencies.Get<ShaderManager>().GetRawData(@"sh_TestFragment.fs");
Dependencies.Get<ShaderManager>().Load(@"TestVertex", @"TestFragment");
Dependencies.Get<ShaderManager>().Load(VertexShaderDescriptor.TEXTURE_2, @"TestFragment");
});
}
[Test]
public void TestResolveConfigManager()
{
AddAssert("ruleset config resolved", () =>
Dependencies.Get<TestRulesetConfigManager>() != null);
}
public class TestRuleset : Ruleset
{
public override string Description => string.Empty;
public override string ShortName => string.Empty;
public TestRuleset()
{
// temporary ID to let RulesetConfigCache pass our
// config manager to the ruleset dependencies.
RulesetInfo.OnlineID = -1;
}
public override IResourceStore<byte[]> CreateResourceStore() => new NamespacedResourceStore<byte[]>(TestResources.GetStore(), @"Resources");
public override IRulesetConfigManager CreateConfig(SettingsStore? settings) => new TestRulesetConfigManager();
public override IEnumerable<Mod> GetModsFor(ModType type) => Array.Empty<Mod>();
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod>? mods = null) => null!;
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => null!;
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => null!;
}
private class TestRulesetConfigManager : IRulesetConfigManager
{
public void Load()
{
}
public bool Save() => true;
public TrackedSettings CreateTrackedSettings() => new TrackedSettings();
public void LoadInto(TrackedSettings settings)
{
}
public void Dispose()
{
}
}
}
}