mirror of https://github.com/ppy/osu
109 lines
3.8 KiB
C#
109 lines
3.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Configuration.Tracking;
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using osu.Framework.Graphics.Shaders;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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using osu.Game.Tests.Resources;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Tests.Testing
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{
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/// <summary>
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/// A test scene ensuring the dependencies for the
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/// provided ruleset below are cached at the base implementation.
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/// </summary>
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[HeadlessTest]
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public partial class TestSceneRulesetDependencies : OsuTestScene
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{
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protected override Ruleset CreateRuleset() => new TestRuleset();
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[Test]
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public void TestRetrieveTexture()
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{
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AddAssert("ruleset texture retrieved", () =>
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Dependencies.Get<TextureStore>().Get(@"test-image") != null);
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}
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[Test]
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public void TestRetrieveSample()
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{
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AddAssert("ruleset sample retrieved", () =>
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Dependencies.Get<ISampleStore>().Get(@"test-sample") != null);
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}
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[Test]
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public void TestRetrieveShader()
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{
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AddStep("ruleset shaders retrieved without error", () =>
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{
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Dependencies.Get<ShaderManager>().GetRawData(@"sh_TestVertex.vs");
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Dependencies.Get<ShaderManager>().GetRawData(@"sh_TestFragment.fs");
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Dependencies.Get<ShaderManager>().Load(@"TestVertex", @"TestFragment");
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Dependencies.Get<ShaderManager>().Load(VertexShaderDescriptor.TEXTURE_2, @"TestFragment");
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});
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}
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[Test]
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public void TestResolveConfigManager()
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{
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AddAssert("ruleset config resolved", () =>
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Dependencies.Get<TestRulesetConfigManager>() != null);
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}
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public class TestRuleset : Ruleset
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{
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public override string Description => string.Empty;
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public override string ShortName => string.Empty;
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public TestRuleset()
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{
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// temporary ID to let RulesetConfigCache pass our
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// config manager to the ruleset dependencies.
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RulesetInfo.OnlineID = -1;
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}
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public override IResourceStore<byte[]> CreateResourceStore() => new NamespacedResourceStore<byte[]>(TestResources.GetStore(), @"Resources");
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public override IRulesetConfigManager CreateConfig(SettingsStore? settings) => new TestRulesetConfigManager();
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public override IEnumerable<Mod> GetModsFor(ModType type) => Array.Empty<Mod>();
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod>? mods = null) => null!;
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => null!;
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => null!;
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}
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private class TestRulesetConfigManager : IRulesetConfigManager
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{
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public void Load()
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{
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}
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public bool Save() => true;
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public TrackedSettings CreateTrackedSettings() => new TrackedSettings();
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public void LoadInto(TrackedSettings settings)
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{
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}
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public void Dispose()
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{
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}
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}
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}
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}
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