osu/osu.Game/Tests/Visual
Dean Herbert 9aff646ff4 Centralise all multiplayer button clicking test logic
This adds the "wait for enabled" check in a way that can be easily
reused, as it keeps getting missed in test implementations.

This particular commit hopefully fixes
https://github.com/ppy/osu/runs/4583845033?check_suite_focus=true.
2021-12-21 13:49:51 +09:00
..
Multiplayer Better fix for intermittent multiplayer tests 2021-12-20 13:10:13 +09:00
OnlinePlay Merge branch 'master' into multiplayer-delayed-playlist-load-broken 2021-12-07 22:45:05 +09:00
Spectator
DependencyProvidingContainer.cs
EditorClockTestScene.cs
EditorTestScene.cs
LegacySkinPlayerTestScene.cs
ModPerfectTestScene.cs
ModTestScene.cs
OsuGameTestScene.cs
OsuGridTestScene.cs
OsuManualInputManagerTestScene.cs Centralise all multiplayer button clicking test logic 2021-12-21 13:49:51 +09:00
OsuTestScene.cs Rename `BeatmapSetOnlineStatus` to `BeatmapOnlineStatus` 2021-11-24 18:42:49 +09:00
PlacementBlueprintTestScene.cs
PlayerTestScene.cs
RateAdjustedBeatmapTestScene.cs
ScreenTestScene.cs Name some screen stacks for better logging context 2021-12-20 18:24:14 +09:00
ScrollingTestContainer.cs
SelectionBlueprintTestScene.cs
SkinnableTestScene.cs Add accessibility to realm factory via `IStorageResourceProvider` 2021-12-14 14:19:49 +09:00
TestPlayer.cs
TestReplayPlayer.cs
TestUserLookupCache.cs