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https://github.com/ppy/osu
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107 lines
3.6 KiB
C#
107 lines
3.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online;
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namespace osu.Game.Overlays.BeatmapListing.Panels
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{
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public class BeatmapPanelDownloadButton : BeatmapDownloadTrackingComposite
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{
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protected bool DownloadEnabled => button.Enabled.Value;
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/// <summary>
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/// Currently selected beatmap. Used to present the correct difficulty after completing a download.
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/// </summary>
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public readonly IBindable<BeatmapInfo> SelectedBeatmap = new Bindable<BeatmapInfo>();
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private readonly ShakeContainer shakeContainer;
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private readonly DownloadButton button;
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private Bindable<bool> noVideoSetting;
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public BeatmapPanelDownloadButton(BeatmapSetInfo beatmapSet)
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: base(beatmapSet)
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{
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InternalChild = shakeContainer = new ShakeContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = button = new DownloadButton
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{
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RelativeSizeAxes = Axes.Both,
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},
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};
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button.Add(new DownloadProgressBar(beatmapSet)
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Depth = -1,
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});
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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button.State.BindTo(State);
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FinishTransforms(true);
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}
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[BackgroundDependencyLoader(true)]
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private void load(OsuGame game, BeatmapManager beatmaps, OsuConfigManager osuConfig)
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{
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noVideoSetting = osuConfig.GetBindable<bool>(OsuSetting.PreferNoVideo);
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button.Action = () =>
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{
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switch (State.Value)
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{
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case DownloadState.Downloading:
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case DownloadState.Importing:
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shakeContainer.Shake();
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break;
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case DownloadState.LocallyAvailable:
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Predicate<BeatmapInfo> findPredicate = null;
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if (SelectedBeatmap.Value != null)
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findPredicate = b => b.OnlineBeatmapID == SelectedBeatmap.Value.OnlineBeatmapID;
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game?.PresentBeatmap(BeatmapSet.Value, findPredicate);
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break;
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default:
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beatmaps.Download(BeatmapSet.Value, noVideoSetting.Value);
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break;
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}
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};
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State.BindValueChanged(state =>
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{
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switch (state.NewValue)
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{
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case DownloadState.LocallyAvailable:
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button.Enabled.Value = true;
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button.TooltipText = "Go to beatmap";
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break;
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default:
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if (BeatmapSet.Value?.OnlineInfo?.Availability?.DownloadDisabled ?? false)
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{
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button.Enabled.Value = false;
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button.TooltipText = "this beatmap is currently not available for download.";
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}
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break;
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}
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}, true);
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}
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}
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}
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