mirror of https://github.com/ppy/osu
137 lines
4.9 KiB
C#
137 lines
4.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Mania.Skinning
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{
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public class ManiaLegacySkinTransformer : ISkin
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{
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private readonly ISkin source;
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private readonly ManiaBeatmap beatmap;
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private Lazy<bool> isLegacySkin;
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/// <summary>
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/// Whether texture for the keys exists.
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/// Used to determine if the mania ruleset is skinned.
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/// </summary>
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private Lazy<bool> hasKeyTexture;
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public ManiaLegacySkinTransformer(ISkinSource source, IBeatmap beatmap)
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{
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this.source = source;
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this.beatmap = (ManiaBeatmap)beatmap;
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source.SourceChanged += sourceChanged;
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sourceChanged();
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}
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private void sourceChanged()
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{
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isLegacySkin = new Lazy<bool>(() => source.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version) != null);
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hasKeyTexture = new Lazy<bool>(() => source.GetAnimation(
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GetConfig<ManiaSkinConfigurationLookup, string>(
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new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.KeyImage, 0))?.Value
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?? "mania-key1", true, true) != null);
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}
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public Drawable GetDrawableComponent(ISkinComponent component)
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{
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switch (component)
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{
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case GameplaySkinComponent<HitResult> resultComponent:
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return getResult(resultComponent);
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case ManiaSkinComponent maniaComponent:
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if (!isLegacySkin.Value || !hasKeyTexture.Value)
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return null;
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switch (maniaComponent.Component)
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{
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case ManiaSkinComponents.ColumnBackground:
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return new LegacyColumnBackground(maniaComponent.TargetColumn == beatmap.TotalColumns - 1);
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case ManiaSkinComponents.HitTarget:
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return new LegacyHitTarget();
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case ManiaSkinComponents.KeyArea:
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return new LegacyKeyArea();
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case ManiaSkinComponents.Note:
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return new LegacyNotePiece();
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case ManiaSkinComponents.HoldNoteHead:
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return new LegacyHoldNoteHeadPiece();
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case ManiaSkinComponents.HoldNoteTail:
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return new LegacyHoldNoteTailPiece();
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case ManiaSkinComponents.HoldNoteBody:
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return new LegacyBodyPiece();
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case ManiaSkinComponents.HitExplosion:
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return new LegacyHitExplosion();
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case ManiaSkinComponents.StageBackground:
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return new LegacyStageBackground();
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case ManiaSkinComponents.StageForeground:
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return new LegacyStageForeground();
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}
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break;
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}
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return null;
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}
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private Drawable getResult(GameplaySkinComponent<HitResult> resultComponent)
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{
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switch (resultComponent.Component)
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{
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case HitResult.Miss:
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return this.GetAnimation("mania-hit0", true, true);
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case HitResult.Meh:
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return this.GetAnimation("mania-hit50", true, true);
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case HitResult.Ok:
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return this.GetAnimation("mania-hit100", true, true);
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case HitResult.Good:
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return this.GetAnimation("mania-hit200", true, true);
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case HitResult.Great:
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return this.GetAnimation("mania-hit300", true, true);
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case HitResult.Perfect:
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return this.GetAnimation("mania-hit300g", true, true);
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}
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return null;
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}
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public Texture GetTexture(string componentName) => source.GetTexture(componentName);
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public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample);
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
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{
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if (lookup is ManiaSkinConfigurationLookup maniaLookup)
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return source.GetConfig<LegacyManiaSkinConfigurationLookup, TValue>(new LegacyManiaSkinConfigurationLookup(beatmap.TotalColumns, maniaLookup.Lookup, maniaLookup.TargetColumn));
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return source.GetConfig<TLookup, TValue>(lookup);
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}
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}
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}
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