osu/osu.Game/Rulesets
Bartłomiej Dach 79910df959
Fix catch distance snap provider not hiding slider properly
Regressed in https://github.com/ppy/osu/pull/25171.

The old code was kinda dependent on correct order of setting `Disabled`.
`CatchHitObjectComposer` would disable distance spacing in its BDL, and
then via the base `DistancedHitObjectComposer.LoadComplete()`, the
slider would be faded out. The switch to composition broke that
ordering.

To fix, stop relying on ordering and just respond to changes as they
come. That's what bindables are for.
2023-10-26 15:46:32 +02:00
..
Configuration
Difficulty Remove no longer used scoring difficulty attributes 2023-10-16 12:36:58 +02:00
Edit Fix catch distance snap provider not hiding slider properly 2023-10-26 15:46:32 +02:00
Filter
Judgements Change `Perfect` judgement to not give extra score 2023-10-13 16:29:02 +09:00
Mods Add inline commentary in `Mod{Day,Night}core` about different speed adjustments 2023-10-18 12:27:16 +02:00
Objects Merge pull request #25185 from bdach/minimum-sample-volume 2023-10-24 22:04:43 +09:00
Replays
Scoring Change `Perfect` judgement to not give extra score 2023-10-13 16:29:02 +09:00
Timing
UI Enforce minimum gameplay sample volume of 5% 2023-10-20 15:50:13 +02:00
AssemblyRulesetStore.cs
ILegacyRuleset.cs Split legacy scoring attributes into a separate object 2023-09-07 21:10:38 +09:00
IRulesetConfigCache.cs
IRulesetInfo.cs
IRulesetStore.cs
RealmRulesetStore.cs
Ruleset.cs
RulesetConfigCache.cs
RulesetInfo.cs
RulesetLoadException.cs
RulesetSelector.cs
RulesetStore.cs