osu/osu.Game.Tests
Dean Herbert 062a6fcc18 Fix failing large offset test
If we are going to continue to let the underlying clock process frames,
there needs to be a bit of lenience to allow the backwards seek on
resume (to play back over the freq ramp period).

The test is meant to be ensuring we don't skip the full offset amount,
so div10 seems pretty safe.
2022-08-30 01:21:55 +09:00
..
Audio Remove the nullable disable annotation in the test project. 2022-07-31 22:02:07 +08:00
Beatmaps
Chat
Collections/IO
Database Add test coverage of ruleset being marked unavailable if methods are throwing 2022-08-29 14:28:55 +09:00
Editing Update multiple tests to use new assert output for easier to understand failures 2022-08-09 19:19:54 +09:00
Extensions
Gameplay Adjust test 2022-08-29 15:59:57 +09:00
Input
Localisation
Models
Mods Change ruleset mod description types 2022-08-10 16:09:11 -04:00
NonVisual Merge branch 'master' into ruleset-localization 2022-08-20 21:39:10 -04:00
Online Change ruleset mod description types 2022-08-10 16:09:11 -04:00
OnlinePlay Make WaitingOnFrames non-bindable 2022-08-24 16:03:38 +09:00
Resources Add test coverage of new imports not correctly being filtered by collection filter 2022-08-12 15:06:34 +09:00
Rulesets Refactor ScoreProcessor ComputeScore() methods 2022-08-29 13:51:10 +09:00
Scores/IO
ScrollAlgorithms
Skins Fix missing DummyRenderer in skin resources tests 2022-08-08 13:06:01 +09:00
Testing
Utils
Visual Fix failing large offset test 2022-08-30 01:21:55 +09:00
ImportTest.cs
osu.Game.Tests.csproj Update various dependencies 2022-08-17 16:57:56 +09:00
tests.ruleset
WaveformTestBeatmap.cs