mirror of https://github.com/ppy/osu
55 lines
1.7 KiB
C#
55 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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[TestFixture]
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public class TestSceneWaveContainer : OsuTestScene
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{
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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WaveContainer container;
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Add(container = new WaveContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(400),
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FirstWaveColour = colours.Red,
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SecondWaveColour = colours.Green,
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ThirdWaveColour = colours.Blue,
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FourthWaveColour = colours.Pink,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black.Opacity(0.5f),
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},
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new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.GetFont(size: 20),
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Text = @"Wave Container",
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},
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},
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});
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AddStep(@"show", container.Show);
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AddStep(@"hide", container.Hide);
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}
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}
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}
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