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https://github.com/ppy/osu
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39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Testing;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.IO.Archives;
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using osu.Game.Tests.Resources;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Tests.Skins
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{
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[HeadlessTest]
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public class TestSceneBeatmapSkinResources : OsuTestScene
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{
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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private WorkingBeatmap beatmap;
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[BackgroundDependencyLoader]
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private void load()
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{
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var imported = beatmaps.Import(new ZipArchiveReader(TestResources.OpenResource("Archives/ogg-beatmap.osz"))).Result;
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beatmap = beatmaps.GetWorkingBeatmap(imported.Beatmaps[0]);
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beatmap.LoadTrack();
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}
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[Test]
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public void TestRetrieveOggSample() => AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo("sample")) != null);
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[Test]
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public void TestRetrieveOggTrack() => AddAssert("track is non-null", () => !(beatmap.Track is TrackVirtual));
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}
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}
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