mirror of https://github.com/ppy/osu
452 lines
18 KiB
C#
452 lines
18 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Extensions.TypeExtensions;
|
|
using osu.Framework.Screens;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Replays;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Rulesets.Osu.Replays;
|
|
using osu.Game.Rulesets.Replays;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Scoring;
|
|
using osu.Game.Screens.Play;
|
|
using osu.Game.Tests.Visual;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Tests
|
|
{
|
|
public class TestSceneOutOfOrderHits : RateAdjustedBeatmapTestScene
|
|
{
|
|
private const double early_miss_window = 1000; // time after -1000 to -500 is considered a miss
|
|
private const double late_miss_window = 500; // time after +500 is considered a miss
|
|
|
|
/// <summary>
|
|
/// Tests clicking a future circle before the first circle's start time, while the first circle HAS NOT been judged.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestClickSecondCircleBeforeFirstCircleTime()
|
|
{
|
|
const double time_first_circle = 1500;
|
|
const double time_second_circle = 1600;
|
|
Vector2 positionFirstCircle = Vector2.Zero;
|
|
Vector2 positionSecondCircle = new Vector2(80);
|
|
|
|
var hitObjects = new List<OsuHitObject>
|
|
{
|
|
new TestHitCircle
|
|
{
|
|
StartTime = time_first_circle,
|
|
Position = positionFirstCircle
|
|
},
|
|
new TestHitCircle
|
|
{
|
|
StartTime = time_second_circle,
|
|
Position = positionSecondCircle
|
|
}
|
|
};
|
|
|
|
performTest(hitObjects, new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame { Time = time_first_circle - 100, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } }
|
|
});
|
|
|
|
addJudgementAssert(hitObjects[0], HitResult.Miss);
|
|
addJudgementAssert(hitObjects[1], HitResult.Miss);
|
|
addJudgementOffsetAssert(hitObjects[0], late_miss_window);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tests clicking a future circle at the first circle's start time, while the first circle HAS NOT been judged.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestClickSecondCircleAtFirstCircleTime()
|
|
{
|
|
const double time_first_circle = 1500;
|
|
const double time_second_circle = 1600;
|
|
Vector2 positionFirstCircle = Vector2.Zero;
|
|
Vector2 positionSecondCircle = new Vector2(80);
|
|
|
|
var hitObjects = new List<OsuHitObject>
|
|
{
|
|
new TestHitCircle
|
|
{
|
|
StartTime = time_first_circle,
|
|
Position = positionFirstCircle
|
|
},
|
|
new TestHitCircle
|
|
{
|
|
StartTime = time_second_circle,
|
|
Position = positionSecondCircle
|
|
}
|
|
};
|
|
|
|
performTest(hitObjects, new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame { Time = time_first_circle, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } }
|
|
});
|
|
|
|
addJudgementAssert(hitObjects[0], HitResult.Miss);
|
|
addJudgementAssert(hitObjects[1], HitResult.Great);
|
|
addJudgementOffsetAssert(hitObjects[0], 0);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tests clicking a future circle after the first circle's start time, while the first circle HAS NOT been judged.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestClickSecondCircleAfterFirstCircleTime()
|
|
{
|
|
const double time_first_circle = 1500;
|
|
const double time_second_circle = 1600;
|
|
Vector2 positionFirstCircle = Vector2.Zero;
|
|
Vector2 positionSecondCircle = new Vector2(80);
|
|
|
|
var hitObjects = new List<OsuHitObject>
|
|
{
|
|
new TestHitCircle
|
|
{
|
|
StartTime = time_first_circle,
|
|
Position = positionFirstCircle
|
|
},
|
|
new TestHitCircle
|
|
{
|
|
StartTime = time_second_circle,
|
|
Position = positionSecondCircle
|
|
}
|
|
};
|
|
|
|
performTest(hitObjects, new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame { Time = time_first_circle + 100, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } }
|
|
});
|
|
|
|
addJudgementAssert(hitObjects[0], HitResult.Miss);
|
|
addJudgementAssert(hitObjects[1], HitResult.Great);
|
|
addJudgementOffsetAssert(hitObjects[0], 100);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tests clicking a future circle before the first circle's start time, while the first circle HAS been judged.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestClickSecondCircleBeforeFirstCircleTimeWithFirstCircleJudged()
|
|
{
|
|
const double time_first_circle = 1500;
|
|
const double time_second_circle = 1600;
|
|
Vector2 positionFirstCircle = Vector2.Zero;
|
|
Vector2 positionSecondCircle = new Vector2(80);
|
|
|
|
var hitObjects = new List<OsuHitObject>
|
|
{
|
|
new TestHitCircle
|
|
{
|
|
StartTime = time_first_circle,
|
|
Position = positionFirstCircle
|
|
},
|
|
new TestHitCircle
|
|
{
|
|
StartTime = time_second_circle,
|
|
Position = positionSecondCircle
|
|
}
|
|
};
|
|
|
|
performTest(hitObjects, new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame { Time = time_first_circle - 200, Position = positionFirstCircle, Actions = { OsuAction.LeftButton } },
|
|
new OsuReplayFrame { Time = time_first_circle - 100, Position = positionSecondCircle, Actions = { OsuAction.RightButton } }
|
|
});
|
|
|
|
addJudgementAssert(hitObjects[0], HitResult.Great);
|
|
addJudgementAssert(hitObjects[1], HitResult.Great);
|
|
addJudgementOffsetAssert(hitObjects[0], -200); // time_first_circle - 200
|
|
addJudgementOffsetAssert(hitObjects[0], -200); // time_second_circle - first_circle_time - 100
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tests clicking a future circle after a slider's start time, but hitting all slider ticks.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestMissSliderHeadAndHitAllSliderTicks()
|
|
{
|
|
const double time_slider = 1500;
|
|
const double time_circle = 1510;
|
|
Vector2 positionCircle = Vector2.Zero;
|
|
Vector2 positionSlider = new Vector2(80);
|
|
|
|
var hitObjects = new List<OsuHitObject>
|
|
{
|
|
new TestHitCircle
|
|
{
|
|
StartTime = time_circle,
|
|
Position = positionCircle
|
|
},
|
|
new TestSlider
|
|
{
|
|
StartTime = time_slider,
|
|
Position = positionSlider,
|
|
Path = new SliderPath(PathType.Linear, new[]
|
|
{
|
|
Vector2.Zero,
|
|
new Vector2(25, 0),
|
|
})
|
|
}
|
|
};
|
|
|
|
performTest(hitObjects, new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame { Time = time_slider, Position = positionCircle, Actions = { OsuAction.LeftButton } },
|
|
new OsuReplayFrame { Time = time_slider + 10, Position = positionSlider, Actions = { OsuAction.RightButton } }
|
|
});
|
|
|
|
addJudgementAssert(hitObjects[0], HitResult.Great);
|
|
addJudgementAssert(hitObjects[1], HitResult.IgnoreHit);
|
|
addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.Miss);
|
|
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tests clicking hitting future slider ticks before a circle.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestHitSliderTicksBeforeCircle()
|
|
{
|
|
const double time_slider = 1500;
|
|
const double time_circle = 1510;
|
|
Vector2 positionCircle = Vector2.Zero;
|
|
Vector2 positionSlider = new Vector2(30);
|
|
|
|
var hitObjects = new List<OsuHitObject>
|
|
{
|
|
new TestHitCircle
|
|
{
|
|
StartTime = time_circle,
|
|
Position = positionCircle
|
|
},
|
|
new TestSlider
|
|
{
|
|
StartTime = time_slider,
|
|
Position = positionSlider,
|
|
Path = new SliderPath(PathType.Linear, new[]
|
|
{
|
|
Vector2.Zero,
|
|
new Vector2(25, 0),
|
|
})
|
|
}
|
|
};
|
|
|
|
performTest(hitObjects, new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame { Time = time_slider, Position = positionSlider, Actions = { OsuAction.LeftButton } },
|
|
new OsuReplayFrame { Time = time_circle + late_miss_window - 100, Position = positionCircle, Actions = { OsuAction.RightButton } },
|
|
new OsuReplayFrame { Time = time_circle + late_miss_window - 90, Position = positionSlider, Actions = { OsuAction.LeftButton } },
|
|
});
|
|
|
|
addJudgementAssert(hitObjects[0], HitResult.Great);
|
|
addJudgementAssert(hitObjects[1], HitResult.IgnoreHit);
|
|
addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.Great);
|
|
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tests clicking a future circle before a spinner.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestHitCircleBeforeSpinner()
|
|
{
|
|
const double time_spinner = 1500;
|
|
const double time_circle = 1800;
|
|
Vector2 positionCircle = Vector2.Zero;
|
|
|
|
var hitObjects = new List<OsuHitObject>
|
|
{
|
|
new TestSpinner
|
|
{
|
|
StartTime = time_spinner,
|
|
Position = new Vector2(256, 192),
|
|
EndTime = time_spinner + 1000,
|
|
},
|
|
new TestHitCircle
|
|
{
|
|
StartTime = time_circle,
|
|
Position = positionCircle
|
|
},
|
|
};
|
|
|
|
performTest(hitObjects, new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame { Time = time_spinner - 100, Position = positionCircle, Actions = { OsuAction.LeftButton } },
|
|
new OsuReplayFrame { Time = time_spinner + 10, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } },
|
|
new OsuReplayFrame { Time = time_spinner + 20, Position = new Vector2(256, 172), Actions = { OsuAction.RightButton } },
|
|
new OsuReplayFrame { Time = time_spinner + 30, Position = new Vector2(276, 192), Actions = { OsuAction.RightButton } },
|
|
new OsuReplayFrame { Time = time_spinner + 40, Position = new Vector2(256, 212), Actions = { OsuAction.RightButton } },
|
|
new OsuReplayFrame { Time = time_spinner + 50, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } },
|
|
});
|
|
|
|
addJudgementAssert(hitObjects[0], HitResult.Great);
|
|
addJudgementAssert(hitObjects[1], HitResult.Great);
|
|
}
|
|
|
|
[Test]
|
|
public void TestHitSliderHeadBeforeHitCircle()
|
|
{
|
|
const double time_circle = 1000;
|
|
const double time_slider = 1200;
|
|
Vector2 positionCircle = Vector2.Zero;
|
|
Vector2 positionSlider = new Vector2(80);
|
|
|
|
var hitObjects = new List<OsuHitObject>
|
|
{
|
|
new TestHitCircle
|
|
{
|
|
StartTime = time_circle,
|
|
Position = positionCircle
|
|
},
|
|
new TestSlider
|
|
{
|
|
StartTime = time_slider,
|
|
Position = positionSlider,
|
|
Path = new SliderPath(PathType.Linear, new[]
|
|
{
|
|
Vector2.Zero,
|
|
new Vector2(25, 0),
|
|
})
|
|
}
|
|
};
|
|
|
|
performTest(hitObjects, new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame { Time = time_circle - 100, Position = positionSlider, Actions = { OsuAction.LeftButton } },
|
|
new OsuReplayFrame { Time = time_circle, Position = positionCircle, Actions = { OsuAction.RightButton } },
|
|
new OsuReplayFrame { Time = time_slider, Position = positionSlider, Actions = { OsuAction.LeftButton } },
|
|
});
|
|
|
|
addJudgementAssert(hitObjects[0], HitResult.Great);
|
|
addJudgementAssert(hitObjects[1], HitResult.IgnoreHit);
|
|
}
|
|
|
|
private void addJudgementAssert(OsuHitObject hitObject, HitResult result)
|
|
{
|
|
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}",
|
|
() => judgementResults.Single(r => r.HitObject == hitObject).Type == result);
|
|
}
|
|
|
|
private void addJudgementAssert(string name, Func<OsuHitObject> hitObject, HitResult result)
|
|
{
|
|
AddAssert($"{name} judgement is {result}",
|
|
() => judgementResults.Single(r => r.HitObject == hitObject()).Type == result);
|
|
}
|
|
|
|
private void addJudgementOffsetAssert(OsuHitObject hitObject, double offset)
|
|
{
|
|
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judged at {offset}",
|
|
() => Precision.AlmostEquals(judgementResults.Single(r => r.HitObject == hitObject).TimeOffset, offset, 100));
|
|
}
|
|
|
|
private ScoreAccessibleReplayPlayer currentPlayer;
|
|
private List<JudgementResult> judgementResults;
|
|
|
|
private void performTest(List<OsuHitObject> hitObjects, List<ReplayFrame> frames)
|
|
{
|
|
AddStep("load player", () =>
|
|
{
|
|
Beatmap.Value = CreateWorkingBeatmap(new Beatmap<OsuHitObject>
|
|
{
|
|
HitObjects = hitObjects,
|
|
BeatmapInfo =
|
|
{
|
|
BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 },
|
|
Ruleset = new OsuRuleset().RulesetInfo
|
|
},
|
|
});
|
|
|
|
Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
|
|
|
|
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
|
|
|
|
p.OnLoadComplete += _ =>
|
|
{
|
|
p.ScoreProcessor.NewJudgement += result =>
|
|
{
|
|
if (currentPlayer == p) judgementResults.Add(result);
|
|
};
|
|
};
|
|
|
|
LoadScreen(currentPlayer = p);
|
|
judgementResults = new List<JudgementResult>();
|
|
});
|
|
|
|
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
|
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
|
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
|
|
}
|
|
|
|
private class TestHitCircle : HitCircle
|
|
{
|
|
protected override HitWindows CreateHitWindows() => new TestHitWindows();
|
|
}
|
|
|
|
private class TestSlider : Slider
|
|
{
|
|
public TestSlider()
|
|
{
|
|
DefaultsApplied += _ =>
|
|
{
|
|
HeadCircle.HitWindows = new TestHitWindows();
|
|
TailCircle.HitWindows = new TestHitWindows();
|
|
|
|
HeadCircle.HitWindows.SetDifficulty(0);
|
|
TailCircle.HitWindows.SetDifficulty(0);
|
|
};
|
|
}
|
|
}
|
|
|
|
private class TestSpinner : Spinner
|
|
{
|
|
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
|
{
|
|
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
|
SpinsRequired = 1;
|
|
}
|
|
}
|
|
|
|
private class TestHitWindows : HitWindows
|
|
{
|
|
private static readonly DifficultyRange[] ranges =
|
|
{
|
|
new DifficultyRange(HitResult.Great, 500, 500, 500),
|
|
new DifficultyRange(HitResult.Miss, early_miss_window, early_miss_window, early_miss_window),
|
|
};
|
|
|
|
public override bool IsHitResultAllowed(HitResult result) => result == HitResult.Great || result == HitResult.Miss;
|
|
|
|
protected override DifficultyRange[] GetRanges() => ranges;
|
|
}
|
|
|
|
private class ScoreAccessibleReplayPlayer : ReplayPlayer
|
|
{
|
|
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
|
|
|
protected override bool PauseOnFocusLost => false;
|
|
|
|
public ScoreAccessibleReplayPlayer(Score score)
|
|
: base(score, new PlayerConfiguration
|
|
{
|
|
AllowPause = false,
|
|
ShowResults = false,
|
|
})
|
|
{
|
|
}
|
|
}
|
|
}
|
|
}
|