mirror of
https://github.com/ppy/osu
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102 lines
4.5 KiB
C#
102 lines
4.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Screens.Select.Filter;
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namespace osu.Game.Screens.Select.Carousel
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{
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public class CarouselBeatmap : CarouselItem
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{
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public override float TotalHeight => DrawableCarouselBeatmap.HEIGHT;
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public readonly BeatmapInfo Beatmap;
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public CarouselBeatmap(BeatmapInfo beatmap)
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{
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Beatmap = beatmap;
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State.Value = CarouselItemState.Collapsed;
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}
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public override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmap(this);
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public override void Filter(FilterCriteria criteria)
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{
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base.Filter(criteria);
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bool match =
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criteria.Ruleset == null ||
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Beatmap.RulesetID == criteria.Ruleset.ID ||
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(Beatmap.RulesetID == 0 && criteria.Ruleset.ID > 0 && criteria.AllowConvertedBeatmaps);
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if (Beatmap.BeatmapSet?.Equals(criteria.SelectedBeatmapSet) == true)
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{
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// only check ruleset equality or convertability for selected beatmap
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Filtered.Value = !match;
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return;
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}
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match &= !criteria.StarDifficulty.HasFilter || criteria.StarDifficulty.IsInRange(Beatmap.StarDifficulty);
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match &= !criteria.ApproachRate.HasFilter || criteria.ApproachRate.IsInRange(Beatmap.BaseDifficulty.ApproachRate);
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match &= !criteria.DrainRate.HasFilter || criteria.DrainRate.IsInRange(Beatmap.BaseDifficulty.DrainRate);
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match &= !criteria.CircleSize.HasFilter || criteria.CircleSize.IsInRange(Beatmap.BaseDifficulty.CircleSize);
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match &= !criteria.OverallDifficulty.HasFilter || criteria.OverallDifficulty.IsInRange(Beatmap.BaseDifficulty.OverallDifficulty);
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match &= !criteria.Length.HasFilter || criteria.Length.IsInRange(Beatmap.Length);
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match &= !criteria.BPM.HasFilter || criteria.BPM.IsInRange(Beatmap.BPM);
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match &= !criteria.BeatDivisor.HasFilter || criteria.BeatDivisor.IsInRange(Beatmap.BeatDivisor);
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match &= !criteria.OnlineStatus.HasFilter || criteria.OnlineStatus.IsInRange(Beatmap.Status);
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match &= !criteria.Creator.HasFilter || criteria.Creator.Matches(Beatmap.Metadata.AuthorString);
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match &= !criteria.Artist.HasFilter || criteria.Artist.Matches(Beatmap.Metadata.Artist) ||
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criteria.Artist.Matches(Beatmap.Metadata.ArtistUnicode);
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match &= !criteria.UserStarDifficulty.HasFilter || criteria.UserStarDifficulty.IsInRange(Beatmap.StarDifficulty);
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if (match)
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{
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var terms = Beatmap.SearchableTerms;
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foreach (var criteriaTerm in criteria.SearchTerms)
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match &= terms.Any(term => term.Contains(criteriaTerm, StringComparison.InvariantCultureIgnoreCase));
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// if a match wasn't found via text matching of terms, do a second catch-all check matching against online IDs.
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// this should be done after text matching so we can prioritise matching numbers in metadata.
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if (!match && criteria.SearchNumber.HasValue)
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{
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match = (Beatmap.OnlineBeatmapID == criteria.SearchNumber.Value) ||
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(Beatmap.BeatmapSet?.OnlineBeatmapSetID == criteria.SearchNumber.Value);
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}
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}
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if (match)
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match &= criteria.Collection?.Beatmaps.Contains(Beatmap) ?? true;
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if (match && criteria.RulesetCriteria != null)
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match &= criteria.RulesetCriteria.Matches(Beatmap);
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Filtered.Value = !match;
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}
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public override int CompareTo(FilterCriteria criteria, CarouselItem other)
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{
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if (!(other is CarouselBeatmap otherBeatmap))
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return base.CompareTo(criteria, other);
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switch (criteria.Sort)
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{
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default:
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case SortMode.Difficulty:
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var ruleset = Beatmap.RulesetID.CompareTo(otherBeatmap.Beatmap.RulesetID);
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if (ruleset != 0) return ruleset;
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return Beatmap.StarDifficulty.CompareTo(otherBeatmap.Beatmap.StarDifficulty);
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}
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}
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public override string ToString() => Beatmap.ToString();
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}
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}
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