osu/osu.Game.Tests/Visual/Editing/TestScenePlaybackControl.cs

37 lines
1.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Screens.Edit.Components;
using osuTK;
namespace osu.Game.Tests.Visual.Editing
{
[TestFixture]
public class TestScenePlaybackControl : OsuTestScene
{
[BackgroundDependencyLoader]
private void load()
{
var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
Dependencies.CacheAs<IAdjustableClock>(clock);
Dependencies.CacheAs<IFrameBasedClock>(clock);
var playback = new PlaybackControl
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(200, 100)
};
Beatmap.Value = CreateWorkingBeatmap(new Beatmap());
Child = playback;
}
}
}