mirror of https://github.com/ppy/osu
37 lines
1.0 KiB
C#
37 lines
1.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Timing;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Screens.Edit.Components;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Tests.Visual.Editing
|
|
{
|
|
[TestFixture]
|
|
public class TestScenePlaybackControl : OsuTestScene
|
|
{
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
|
|
Dependencies.CacheAs<IAdjustableClock>(clock);
|
|
Dependencies.CacheAs<IFrameBasedClock>(clock);
|
|
|
|
var playback = new PlaybackControl
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
Size = new Vector2(200, 100)
|
|
};
|
|
|
|
Beatmap.Value = CreateWorkingBeatmap(new Beatmap());
|
|
|
|
Child = playback;
|
|
}
|
|
}
|
|
}
|