osu/osu.Game/Rulesets/UI
2023-06-20 20:47:56 +09:00
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Scrolling Remove redundant nullable suppression directives 2023-06-07 08:20:41 +03:00
DrawableRuleset.cs Move KeyCounter components to HUD namespace 2023-03-07 16:41:39 +09:00
DrawableRulesetDependencies.cs Apply changes to custom ShaderManager 2023-04-18 11:31:56 +09:00
DrawableRulesetDependenciesProvidingContainer.cs Fix nullability inspection on disposal path 2022-11-30 17:49:08 +09:00
FrameStabilityContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
GameplayCursorContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
GameplaySampleTriggerSource.cs Use IGameplayClock to ensure our clock source is correct 2023-06-20 20:47:56 +09:00
HitObjectContainer.cs Move judgement result revert logic to Playfield 2023-01-19 19:57:13 +09:00
IFrameStableClock.cs Change FrameStableClock to inherit IGameplayClock 2022-09-08 18:24:18 +09:00
IHitObjectContainer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
IPooledHitObjectProvider.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
JudgementContainer.cs Use new ArgumentNullException.ThrowIfNull throw-helper API 2022-12-22 21:27:59 +01:00
ModIcon.cs Partial everything 2022-11-27 00:00:27 +09:00
ModSwitchSmall.cs Partial everything 2022-11-27 00:00:27 +09:00
ModSwitchTiny.cs Partial everything 2022-11-27 00:00:27 +09:00
Playfield.cs remove other usages of hitobject SampleControlPoint 2023-04-25 16:01:43 +02:00
PlayfieldAdjustmentContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
PlayfieldBorder.cs Fix gameplay playfield border being affected by beatmap track time 2023-06-06 16:08:24 +09:00
PlayfieldBorderStyle.cs Prefix common strings for context 2022-08-10 00:35:19 +10:00
ReplayRecorder.cs Partial everything 2022-11-27 00:00:27 +09:00
RulesetInputManager.cs Fix hold-for-right-click showing during gameplay 2023-05-13 21:32:30 +09:00