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Seems `EditorBeatmap` already implements a different kind of `SnapTime` from `IBeatSnapProvider`, so method names here aren't great. This is very similar to what https://github.com/ppy/osu/pull/12558 is doing, so may need to do some duplicate resolution later, especially surrounding `ClosestBeatSnapDivisor`. Worth noting that this change makes 1/7, 1/5, etc unsupported for now, as we now rely on `BindableBeatDivisor.VALID_DIVISORS`. |
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.. | ||
Components | ||
Compose | ||
Design | ||
Setup | ||
Timing | ||
Verify | ||
BindableBeatDivisor.cs | ||
ClipboardContent.cs | ||
Editor.cs | ||
EditorBeatmap.cs | ||
EditorChangeHandler.cs | ||
EditorClock.cs | ||
EditorScreen.cs | ||
EditorScreenMode.cs | ||
EditorScreenWithTimeline.cs | ||
EditorTable.cs | ||
HitAnimationsMenuItem.cs | ||
IEditorChangeHandler.cs | ||
LegacyEditorBeatmapPatcher.cs | ||
PromptForSaveDialog.cs | ||
RoundedContentEditorScreen.cs | ||
TransactionalCommitComponent.cs | ||
WaveformOpacityMenuItem.cs |