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https://github.com/ppy/osu
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77 lines
3.1 KiB
C#
77 lines
3.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Configuration;
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using osu.Game.Overlays;
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namespace osu.Game.Tests.Visual.Menus
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{
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public class TestSceneSideOverlays : OsuGameTestScene
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{
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[SetUpSteps]
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddAssert("no screen offset applied", () => Game.ScreenOffsetContainer.X == 0f);
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// avoids mouse interacting with settings overlay.
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AddStep("move mouse to centre", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.Centre));
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AddUntilStep("wait for overlays", () => Game.Settings.IsLoaded && Game.Notifications.IsLoaded);
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}
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[Test]
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public void TestScreenOffsettingOnSettingsOverlay()
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{
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foreach (var scalingMode in Enum.GetValues(typeof(ScalingMode)).Cast<ScalingMode>())
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{
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AddStep($"set scaling mode to {scalingMode}", () =>
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{
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Game.LocalConfig.SetValue(OsuSetting.Scaling, scalingMode);
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if (scalingMode != ScalingMode.Off)
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{
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Game.LocalConfig.SetValue(OsuSetting.ScalingSizeX, 0.5f);
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Game.LocalConfig.SetValue(OsuSetting.ScalingSizeY, 0.5f);
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}
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});
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AddStep("open settings", () => Game.Settings.Show());
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AddUntilStep("right screen offset applied", () => Precision.AlmostEquals(Game.ScreenOffsetContainer.X, SettingsPanel.WIDTH * TestOsuGame.SIDE_OVERLAY_OFFSET_RATIO));
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AddStep("hide settings", () => Game.Settings.Hide());
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AddUntilStep("screen offset removed", () => Game.ScreenOffsetContainer.X == 0f);
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}
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}
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[Test]
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public void TestScreenOffsettingOnNotificationOverlay()
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{
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foreach (var scalingMode in Enum.GetValues(typeof(ScalingMode)).Cast<ScalingMode>())
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{
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if (scalingMode != ScalingMode.Off)
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{
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AddStep($"set scaling mode to {scalingMode}", () =>
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{
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Game.LocalConfig.SetValue(OsuSetting.Scaling, scalingMode);
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Game.LocalConfig.SetValue(OsuSetting.ScalingSizeX, 0.5f);
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Game.LocalConfig.SetValue(OsuSetting.ScalingSizeY, 0.5f);
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});
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}
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AddStep("open notifications", () => Game.Notifications.Show());
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AddUntilStep("right screen offset applied", () => Precision.AlmostEquals(Game.ScreenOffsetContainer.X, -NotificationOverlay.WIDTH * TestOsuGame.SIDE_OVERLAY_OFFSET_RATIO));
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AddStep("hide notifications", () => Game.Notifications.Hide());
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AddUntilStep("screen offset removed", () => Game.ScreenOffsetContainer.X == 0f);
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}
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}
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}
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}
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