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https://github.com/ppy/osu
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113 lines
4.0 KiB
C#
113 lines
4.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[TestFixture]
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public class TestSceneSpinner : OsuSkinnableTestScene
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{
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private int depthIndex;
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private TestDrawableSpinner drawableSpinner;
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[TestCase(true)]
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[TestCase(false)]
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public void TestVariousSpinners(bool autoplay)
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{
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string term = autoplay ? "Hit" : "Miss";
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AddStep($"{term} Big", () => SetContents(_ => testSingle(2, autoplay)));
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AddStep($"{term} Medium", () => SetContents(_ => testSingle(5, autoplay)));
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AddStep($"{term} Small", () => SetContents(_ => testSingle(7, autoplay)));
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}
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[Test]
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public void TestSpinningSamplePitchShift()
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{
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AddStep("Add spinner", () => SetContents(_ => testSingle(5, true, 4000)));
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AddUntilStep("Pitch starts low", () => getSpinningSample().Frequency.Value < 0.8);
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AddUntilStep("Pitch increases", () => getSpinningSample().Frequency.Value > 0.8);
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PausableSkinnableSound getSpinningSample() => drawableSpinner.ChildrenOfType<PausableSkinnableSound>().FirstOrDefault(s => s.Samples.Any(i => i.LookupNames.Any(l => l.Contains("spinnerspin"))));
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}
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[TestCase(false)]
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[TestCase(true)]
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public void TestLongSpinner(bool autoplay)
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{
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AddStep("Very long spinner", () => SetContents(_ => testSingle(5, autoplay, 4000)));
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AddUntilStep("Wait for completion", () => drawableSpinner.Result.HasResult);
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AddUntilStep("Check correct progress", () => drawableSpinner.Progress == (autoplay ? 1 : 0));
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}
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[TestCase(false)]
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[TestCase(true)]
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public void TestSuperShortSpinner(bool autoplay)
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{
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AddStep("Very short spinner", () => SetContents(_ => testSingle(5, autoplay, 200)));
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AddUntilStep("Wait for completion", () => drawableSpinner.Result.HasResult);
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AddUntilStep("Short spinner implicitly completes", () => drawableSpinner.Progress == 1);
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}
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private Drawable testSingle(float circleSize, bool auto = false, double length = 3000)
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{
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const double delay = 2000;
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var spinner = new Spinner
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{
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StartTime = Time.Current + delay,
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EndTime = Time.Current + delay + length,
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Samples = new List<HitSampleInfo>
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{
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new HitSampleInfo("hitnormal")
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}
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};
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spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
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drawableSpinner = new TestDrawableSpinner(spinner, auto)
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{
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Anchor = Anchor.Centre,
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Depth = depthIndex++,
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Scale = new Vector2(0.75f)
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};
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foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObject>())
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mod.ApplyToDrawableHitObject(drawableSpinner);
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return drawableSpinner;
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}
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private class TestDrawableSpinner : DrawableSpinner
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{
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private readonly bool auto;
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public TestDrawableSpinner(Spinner s, bool auto)
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: base(s)
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{
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this.auto = auto;
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}
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protected override void Update()
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{
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base.Update();
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if (auto)
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RotationTracker.AddRotation((float)(Clock.ElapsedFrameTime * 2));
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}
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}
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}
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}
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