..
Checks
Remove all usage of BaseDifficulty
(and access Difficulty
instead)
2022-01-18 22:57:39 +09:00
TestSceneHitCirclePlacementBlueprint.cs
TestSceneHitCircleSelectionBlueprint.cs
Rework hitobject blueprints to take in hitobject models
2021-05-13 19:53:32 +09:00
TestSceneObjectBeatSnap.cs
TestSceneObjectObjectSnap.cs
TestSceneOsuDistanceSnapGrid.cs
Add far too many fixes for ruleset non-nullable requirements
2022-01-12 23:24:11 +09:00
TestSceneOsuEditor.cs
TestSceneOsuEditorGrids.cs
Update test to match test beamap data
2021-09-21 23:45:03 +09:00
TestSceneOsuEditorHitAnimations.cs
Also cover slider animation disable
2021-06-18 16:04:11 +02:00
TestSceneOsuEditorSelectInvalidPath.cs
TestScenePathControlPointVisualiser.cs
Update missed tests
2021-08-26 13:47:10 +09:00
TestSceneSliderControlPointPiece.cs
Add failing test for drag after placement moving last placed point sometimes
2021-12-23 09:06:03 +01:00
TestSceneSliderLengthValidity.cs
TestSceneSliderPlacementBlueprint.cs
Remove bindable usage in PathControlPoint
2021-08-26 12:33:53 +09:00
TestSceneSliderSelectionBlueprint.cs
Remove bindable usage in PathControlPoint
2021-08-26 12:33:53 +09:00
TestSceneSliderSnapping.cs
Add test coverage for slider snapping when adding/removing control points
2022-01-07 15:47:02 +01:00
TestSceneSliderStreamConversion.cs
Fix test failure due to attempting to set non-present divisor
2022-02-27 23:10:22 +01:00
TestSceneSliderVelocityAdjust.cs
Add test coverage of saving velocity
2022-01-24 19:43:18 +09:00
TestSceneSpinnerPlacementBlueprint.cs
TestSceneSpinnerSelectionBlueprint.cs
Rework hitobject blueprints to take in hitobject models
2021-05-13 19:53:32 +09:00
TestSliderScaling.cs