mirror of
https://github.com/ppy/osu
synced 2024-12-24 15:53:37 +00:00
434c0d92e4
To avoid further floating-point comparison bugs, remove all usages of Bindable<{float,double}>, replacing them with their Bindable<Float,Double> counterparts.
127 lines
3.8 KiB
C#
127 lines
3.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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using osu.Game.Screens.Play;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.UI
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{
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public class OsuResumeOverlay : ResumeOverlay
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{
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private Container cursorScaleContainer;
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private OsuClickToResumeCursor clickToResumeCursor;
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private OsuCursorContainer localCursorContainer;
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private Bindable<float> localCursorScale;
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public override CursorContainer LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null;
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protected override string Message => "Click the orange cursor to resume";
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[BackgroundDependencyLoader]
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private void load()
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{
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Add(cursorScaleContainer = new Container
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{
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RelativePositionAxes = Axes.Both,
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Child = clickToResumeCursor = new OsuClickToResumeCursor { ResumeRequested = Resume }
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});
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}
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protected override void PopIn()
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{
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base.PopIn();
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GameplayCursor.ActiveCursor.Hide();
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cursorScaleContainer.MoveTo(GameplayCursor.ActiveCursor.Position);
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clickToResumeCursor.Appear();
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if (localCursorContainer == null)
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{
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Add(localCursorContainer = new OsuCursorContainer());
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localCursorScale = new BindableFloat();
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localCursorScale.BindTo(localCursorContainer.CursorScale);
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localCursorScale.BindValueChanged(scale => cursorScaleContainer.Scale = new Vector2(scale.NewValue), true);
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}
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}
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protected override void PopOut()
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{
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base.PopOut();
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localCursorContainer?.Expire();
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localCursorContainer = null;
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GameplayCursor?.ActiveCursor?.Show();
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}
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protected override bool OnHover(HoverEvent e) => true;
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public class OsuClickToResumeCursor : OsuCursor, IKeyBindingHandler<OsuAction>
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{
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public override bool HandlePositionalInput => true;
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public Action ResumeRequested;
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public OsuClickToResumeCursor()
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{
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RelativePositionAxes = Axes.Both;
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}
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protected override bool OnHover(HoverEvent e)
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{
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updateColour();
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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updateColour();
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base.OnHoverLost(e);
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}
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public bool OnPressed(OsuAction action)
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{
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switch (action)
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{
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case OsuAction.LeftButton:
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case OsuAction.RightButton:
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if (!IsHovered) return false;
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this.ScaleTo(2, TRANSITION_TIME, Easing.OutQuint);
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ResumeRequested?.Invoke();
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return true;
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}
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return false;
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}
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public void OnReleased(OsuAction action)
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{
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}
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public void Appear() => Schedule(() =>
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{
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updateColour();
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this.ScaleTo(4).Then().ScaleTo(1, 1000, Easing.OutQuint);
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});
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private void updateColour()
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{
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this.FadeColour(IsHovered ? Color4.White : Color4.Orange, 400, Easing.OutQuint);
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}
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}
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}
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}
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