mirror of https://github.com/ppy/osu
344 lines
11 KiB
C#
344 lines
11 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Threading;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using System.Linq;
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using osu.Framework.Configuration;
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using osu.Game.Rulesets;
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namespace osu.Game.Screens.Select.Leaderboards
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{
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public class Leaderboard : Container
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{
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private const double fade_duration = 300;
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private readonly ScrollContainer scrollContainer;
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private readonly Container placeholderContainer;
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private FillFlowContainer<LeaderboardScore> scrollFlow;
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private readonly IBindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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public Action<Score> ScoreSelected;
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private readonly LoadingAnimation loading;
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private ScheduledDelegate showScoresDelegate;
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private bool scoresLoadedOnce;
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private IEnumerable<Score> scores;
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public IEnumerable<Score> Scores
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{
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get { return scores; }
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set
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{
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scores = value;
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scoresLoadedOnce = true;
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scrollFlow?.FadeOut(fade_duration, Easing.OutQuint).Expire();
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scrollFlow = null;
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loading.Hide();
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if (scores == null || !scores.Any())
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return;
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// ensure placeholder is hidden when displaying scores
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PlaceholderState = PlaceholderState.Successful;
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var flow = scrollFlow = new FillFlowContainer<LeaderboardScore>
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(0f, 5f),
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Padding = new MarginPadding { Top = 10, Bottom = 5 },
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ChildrenEnumerable = scores.Select((s, index) => new LeaderboardScore(s, index + 1) { Action = () => ScoreSelected?.Invoke(s) })
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};
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// schedule because we may not be loaded yet (LoadComponentAsync complains).
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showScoresDelegate?.Cancel();
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if (!IsLoaded)
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showScoresDelegate = Schedule(showScores);
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else
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showScores();
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void showScores() => LoadComponentAsync(flow, _ =>
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{
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scrollContainer.Add(flow);
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int i = 0;
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foreach (var s in flow.Children)
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{
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using (s.BeginDelayedSequence(i++ * 50, true))
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s.Show();
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}
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scrollContainer.ScrollTo(0f, false);
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});
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}
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}
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private LeaderboardScope scope;
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public LeaderboardScope Scope
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{
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get { return scope; }
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set
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{
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if (value == scope)
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return;
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scope = value;
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updateScores();
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}
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}
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private PlaceholderState placeholderState;
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/// <summary>
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/// Update the placeholder visibility.
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/// Setting this to anything other than PlaceholderState.Successful will cancel all existing retrieval requests and hide scores.
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/// </summary>
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protected PlaceholderState PlaceholderState
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{
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get { return placeholderState; }
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set
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{
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if (value != PlaceholderState.Successful)
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{
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getScoresRequest?.Cancel();
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getScoresRequest = null;
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Scores = null;
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}
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if (value == placeholderState)
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return;
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switch (placeholderState = value)
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{
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case PlaceholderState.NetworkFailure:
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replacePlaceholder(new RetrievalFailurePlaceholder
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{
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OnRetry = updateScores,
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});
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break;
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case PlaceholderState.Unavailable:
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replacePlaceholder(new MessagePlaceholder(@"Leaderboards are not available for this beatmap!"));
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break;
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case PlaceholderState.NoScores:
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replacePlaceholder(new MessagePlaceholder(@"No records yet!"));
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break;
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case PlaceholderState.NotLoggedIn:
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replacePlaceholder(new MessagePlaceholder(@"Please sign in to view online leaderboards!"));
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break;
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case PlaceholderState.NotSupporter:
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replacePlaceholder(new MessagePlaceholder(@"Please invest in an osu!supporter tag to view this leaderboard!"));
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break;
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default:
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replacePlaceholder(null);
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break;
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}
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}
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}
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public Leaderboard()
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{
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Children = new Drawable[]
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{
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scrollContainer = new OsuScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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ScrollbarVisible = false,
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},
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loading = new LoadingAnimation(),
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placeholderContainer = new Container
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{
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RelativeSizeAxes = Axes.Both
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},
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};
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}
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private APIAccess api;
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private BeatmapInfo beatmap;
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private ScheduledDelegate pendingUpdateScores;
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public BeatmapInfo Beatmap
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{
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get { return beatmap; }
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set
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{
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if (beatmap == value)
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return;
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beatmap = value;
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Scores = null;
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updateScores();
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}
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}
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(APIAccess api, IBindable<RulesetInfo> parentRuleset)
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{
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this.api = api;
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ruleset.BindTo(parentRuleset);
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ruleset.ValueChanged += _ => updateScores();
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if (api != null)
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api.OnStateChange += handleApiStateChange;
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (api != null)
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api.OnStateChange -= handleApiStateChange;
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}
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private GetScoresRequest getScoresRequest;
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private void handleApiStateChange(APIState oldState, APIState newState)
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{
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if (Scope == LeaderboardScope.Local)
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// No need to respond to API state change while current scope is local
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return;
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if (newState == APIState.Online)
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updateScores();
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}
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private void updateScores()
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{
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// don't display any scores or placeholder until the first Scores_Set has been called.
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// this avoids scope changes flickering a "no scores" placeholder before initialisation of song select is finished.
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if (!scoresLoadedOnce) return;
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getScoresRequest?.Cancel();
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getScoresRequest = null;
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pendingUpdateScores?.Cancel();
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pendingUpdateScores = Schedule(() =>
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{
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if (Scope == LeaderboardScope.Local)
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{
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// TODO: get local scores from wherever here.
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PlaceholderState = PlaceholderState.NoScores;
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return;
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}
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if (Beatmap?.OnlineBeatmapID == null)
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{
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PlaceholderState = PlaceholderState.Unavailable;
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return;
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}
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if (api?.IsLoggedIn != true)
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{
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PlaceholderState = PlaceholderState.NotLoggedIn;
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return;
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}
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if (Scope != LeaderboardScope.Global && !api.LocalUser.Value.IsSupporter)
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{
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PlaceholderState = PlaceholderState.NotSupporter;
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return;
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}
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PlaceholderState = PlaceholderState.Retrieving;
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loading.Show();
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getScoresRequest = new GetScoresRequest(Beatmap, ruleset.Value ?? Beatmap.Ruleset, Scope);
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getScoresRequest.Success += r => Schedule(() =>
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{
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Scores = r.Scores;
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PlaceholderState = Scores.Any() ? PlaceholderState.Successful : PlaceholderState.NoScores;
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});
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getScoresRequest.Failure += e => Schedule(() =>
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{
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if (e is OperationCanceledException)
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return;
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PlaceholderState = PlaceholderState.NetworkFailure;
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});
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api.Queue(getScoresRequest);
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});
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}
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private Placeholder currentPlaceholder;
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private void replacePlaceholder(Placeholder placeholder)
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{
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if (placeholder != null && placeholder.Equals(currentPlaceholder))
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return;
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currentPlaceholder?.FadeOut(150, Easing.OutQuint).Expire();
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if (placeholder == null)
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{
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currentPlaceholder = null;
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return;
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}
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placeholderContainer.Child = placeholder;
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placeholder.ScaleTo(0.8f).Then().ScaleTo(1, fade_duration * 3, Easing.OutQuint);
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placeholder.FadeInFromZero(fade_duration, Easing.OutQuint);
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currentPlaceholder = placeholder;
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}
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protected override void Update()
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{
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base.Update();
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var fadeStart = scrollContainer.Current + scrollContainer.DrawHeight;
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if (!scrollContainer.IsScrolledToEnd())
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fadeStart -= LeaderboardScore.HEIGHT;
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if (scrollFlow == null)
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return;
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foreach (var c in scrollFlow.Children)
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{
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var topY = c.ToSpaceOfOtherDrawable(Vector2.Zero, scrollFlow).Y;
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var bottomY = topY + LeaderboardScore.HEIGHT;
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if (bottomY < fadeStart)
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c.Colour = Color4.White;
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else if (topY > fadeStart + LeaderboardScore.HEIGHT)
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c.Colour = Color4.Transparent;
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else
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{
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c.Colour = ColourInfo.GradientVertical(
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Color4.White.Opacity(Math.Min(1 - (topY - fadeStart) / LeaderboardScore.HEIGHT, 1)),
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Color4.White.Opacity(Math.Min(1 - (bottomY - fadeStart) / LeaderboardScore.HEIGHT, 1)));
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}
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}
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}
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}
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}
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