osu/osu.Game/Users/Drawables/UpdateableAvatar.cs
2023-11-06 11:54:57 +01:00

90 lines
2.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Users.Drawables
{
/// <summary>
/// An avatar which can update to a new user when needed.
/// </summary>
public partial class UpdateableAvatar : ModelBackedDrawable<APIUser?>
{
public APIUser? User
{
get => Model;
set => Model = value;
}
public new bool Masking
{
get => base.Masking;
set => base.Masking = value;
}
public new float CornerRadius
{
get => base.CornerRadius;
set => base.CornerRadius = value;
}
public new float CornerExponent
{
get => base.CornerExponent;
set => base.CornerExponent = value;
}
public new EdgeEffectParameters EdgeEffect
{
get => base.EdgeEffect;
set => base.EdgeEffect = value;
}
protected override double LoadDelay => 200;
private readonly bool isInteractive;
private readonly bool showGuestOnNull;
private readonly bool showUserPanel;
/// <summary>
/// Construct a new UpdateableAvatar.
/// </summary>
/// <param name="user">The initial user to display.</param>
/// <param name="isInteractive">If set to true, hover/click sounds will play and clicking the avatar will open the user's profile.</param>
/// <param name="showUserPanel">If set to true, the user status panel will be displayed in the tooltip.</param>
/// <param name="showGuestOnNull">Whether to show a default guest representation on null user (as opposed to nothing).</param>
public UpdateableAvatar(APIUser? user = null, bool isInteractive = true, bool showUserPanel = true, bool showGuestOnNull = true)
{
this.isInteractive = isInteractive;
this.showGuestOnNull = showGuestOnNull;
this.showUserPanel = showUserPanel;
User = user;
}
protected override Drawable? CreateDrawable(APIUser? user)
{
if (user == null && !showGuestOnNull)
return null;
if (isInteractive)
{
return new ClickableAvatar(user)
{
RelativeSizeAxes = Axes.Both,
};
}
else
{
return new DrawableAvatar(user)
{
RelativeSizeAxes = Axes.Both,
};
}
}
}
}