osu/osu.Game.Rulesets.Mania
2023-11-02 11:59:01 +01:00
..
Beatmaps Add LegacyBeatmapConversionDifficultyInfo abstraction 2023-10-02 16:52:01 +09:00
Configuration Fix osu!mania scroll speed milliseconds having too much precision 2023-06-06 21:43:56 +09:00
Difficulty Add method to retrieve legacy score multiplier 2023-10-02 16:52:01 +09:00
Edit Merge branch 'master' into taiko-beat-snap-grid 2023-10-19 23:53:01 +09:00
Judgements Remove remaining usages of LargeTickHit in mania 2023-10-12 11:16:51 +02:00
MathUtils Use new ArgumentNullException.ThrowIfNull throw-helper API 2022-12-22 21:27:59 +01:00
Mods Bypass Parent nullability checks for now 2023-10-17 17:48:45 +09:00
Objects Enforce minimum gameplay sample volume of 5% 2023-10-20 15:50:13 +02:00
Properties Automated pass 2023-06-24 01:00:03 +09:00
Replays
Resources/Testing/Beatmaps Update convert-samples-expected-conversion.json 2023-04-30 16:04:03 +02:00
Scoring Adjust mania hit windows with gameplay rate 2023-08-24 11:17:41 +09:00
Skinning Adjust sizing slightly to ensure we stay within 1366 limits 2023-11-02 11:44:36 +01:00
UI Rename PerfectBonusNote to NotePerfectBonus 2023-10-16 15:14:28 +09:00
DualStageVariantGenerator.cs Automated pass 2023-06-24 01:00:03 +09:00
ManiaFilterCriteria.cs Add LegacyBeatmapConversionDifficultyInfo abstraction 2023-10-02 16:52:01 +09:00
ManiaInputManager.cs Automated pass 2023-06-24 01:00:03 +09:00
ManiaRuleset.cs Change osu!mania conversion mod ordering to be more appeasing 2023-11-02 15:49:10 +09:00
ManiaSettingsSubsection.cs Add color search alias for colour settings 2023-09-27 16:29:29 +03:00
ManiaSkinComponentLookup.cs Add barline pooling for mania 2023-08-15 13:33:49 +09:00
osu.Game.Rulesets.Mania.csproj
SingleStageVariantGenerator.cs Automated pass 2023-06-24 01:00:03 +09:00
VariantMappingGenerator.cs