osu/osu.Game.Rulesets.Taiko/Mods/TaikoMod.cs
2017-05-03 11:22:09 +09:00

79 lines
2.0 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Replays;
using osu.Game.Users;
namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModNoFail : ModNoFail
{
}
public class TaikoModEasy : ModEasy
{
}
public class TaikoModHidden : ModHidden
{
public override string Description => @"The notes fade out before you hit them!";
public override double ScoreMultiplier => 1.06;
}
public class TaikoModHardRock : ModHardRock
{
public override double ScoreMultiplier => 1.06;
public override bool Ranked => true;
}
public class TaikoModSuddenDeath : ModSuddenDeath
{
}
public class TaikoModDoubleTime : ModDoubleTime
{
public override double ScoreMultiplier => 1.12;
}
public class TaikoModRelax : ModRelax
{
public override string Description => @"Relax! You will no longer get dizzyfied by ninja-like spinners, demanding drumrolls or unexpected katu's.";
}
public class TaikoModHalfTime : ModHalfTime
{
public override double ScoreMultiplier => 0.5;
}
public class TaikoModNightcore : ModNightcore
{
public override double ScoreMultiplier => 1.12;
}
public class TaikoModFlashlight : ModFlashlight
{
public override double ScoreMultiplier => 1.12;
}
public class TaikoModPerfect : ModPerfect
{
}
public class TaikoModAutoplay : ModAutoplay<TaikoHitObject>
{
protected override Score CreateReplayScore(Beatmap<TaikoHitObject> beatmap) => new Score
{
User = new User { Username = "mekkadosu!" },
Replay = new TaikoAutoGenerator(beatmap).Generate(),
};
}
}