mirror of
https://github.com/ppy/osu
synced 2024-12-30 19:02:27 +00:00
136 lines
4.0 KiB
C#
136 lines
4.0 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.IO;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.IO;
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using osu.Game.Database;
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namespace osu.Game.Beatmaps
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{
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public class WorkingBeatmap : IDisposable
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{
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public readonly BeatmapInfo BeatmapInfo;
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public readonly BeatmapSetInfo BeatmapSetInfo;
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private readonly BeatmapDatabase database;
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private ArchiveReader GetReader() => database?.GetReader(BeatmapSetInfo);
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private Texture background;
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private object backgroundLock = new object();
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public Texture Background
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{
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get
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{
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lock (backgroundLock)
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{
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if (background != null) return background;
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try
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{
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using (var reader = GetReader())
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background = new TextureStore(new RawTextureLoaderStore(reader), false).Get(BeatmapInfo.Metadata.BackgroundFile);
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}
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catch { }
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return background;
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}
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}
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set { lock (backgroundLock) background = value; }
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}
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private Beatmap beatmap;
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private object beatmapLock = new object();
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public Beatmap Beatmap
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{
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get
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{
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lock (beatmapLock)
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{
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if (beatmap != null) return beatmap;
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try
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{
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using (var reader = GetReader())
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using (var stream = new StreamReader(reader.GetStream(BeatmapInfo.Path)))
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beatmap = BeatmapDecoder.GetDecoder(stream)?.Decode(stream);
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}
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catch { }
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return beatmap;
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}
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}
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set { lock (beatmapLock) beatmap = value; }
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}
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private AudioTrack track;
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private object trackLock = new object();
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public AudioTrack Track
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{
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get
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{
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lock (trackLock)
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{
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if (track != null) return track;
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try
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{
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using (var reader = GetReader())
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{
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var trackData = reader?.GetStream(BeatmapInfo.Metadata.AudioFile);
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if (trackData != null)
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track = new AudioTrackBass(trackData);
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}
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}
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catch { }
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return track;
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}
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}
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set { lock (trackLock) track = value; }
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}
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public bool TrackLoaded => track != null;
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public WorkingBeatmap(Beatmap beatmap)
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{
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this.beatmap = beatmap;
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}
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public WorkingBeatmap(BeatmapInfo beatmapInfo, BeatmapSetInfo beatmapSetInfo, BeatmapDatabase database)
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{
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this.BeatmapInfo = beatmapInfo;
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this.BeatmapSetInfo = beatmapSetInfo;
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this.database = database;
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}
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private bool isDisposed;
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protected virtual void Dispose(bool disposing)
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{
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if (!isDisposed)
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{
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track?.Dispose();
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background?.Dispose();
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isDisposed = true;
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}
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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public void TransferTo(WorkingBeatmap working)
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{
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if (track != null && BeatmapInfo.AudioEquals(working.BeatmapInfo))
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working.track = track;
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}
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}
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}
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