mirror of
https://github.com/ppy/osu
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5f53426a9a
Welcome back BeatmapManager
117 lines
4.2 KiB
C#
117 lines
4.2 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Logging;
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using osu.Game.Database;
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using SQLite.Net;
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using SQLiteNetExtensions.Extensions;
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namespace osu.Game.Beatmaps
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{
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/// <summary>
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/// Handles the storage and retrieval of Beatmaps/BeatmapSets to the database backing
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/// </summary>
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public class BeatmapStore : DatabaseBackedStore
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{
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public event Action<BeatmapSetInfo> BeatmapSetAdded;
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public event Action<BeatmapSetInfo> BeatmapSetRemoved;
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public BeatmapStore(SQLiteConnection connection)
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: base(connection)
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{
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}
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protected override Type[] ValidTypes => new[]
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{
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typeof(BeatmapSetInfo),
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typeof(BeatmapInfo),
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typeof(BeatmapMetadata),
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typeof(BeatmapDifficulty),
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};
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protected override void Prepare(bool reset = false)
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{
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if (reset)
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{
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Connection.DropTable<BeatmapMetadata>();
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Connection.DropTable<BeatmapDifficulty>();
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Connection.DropTable<BeatmapSetInfo>();
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Connection.DropTable<BeatmapSetFileInfo>();
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Connection.DropTable<BeatmapInfo>();
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}
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Connection.CreateTable<BeatmapMetadata>();
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Connection.CreateTable<BeatmapDifficulty>();
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Connection.CreateTable<BeatmapSetInfo>();
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Connection.CreateTable<BeatmapSetFileInfo>();
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Connection.CreateTable<BeatmapInfo>();
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cleanupPendingDeletions();
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}
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/// <summary>
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/// Add a <see cref="BeatmapSetInfo"/> to the database.
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/// </summary>
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/// <param name="beatmapSet">The beatmap to add.</param>
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public void Add(BeatmapSetInfo beatmapSet)
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{
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Connection.InsertOrReplaceWithChildren(beatmapSet, true);
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BeatmapSetAdded?.Invoke(beatmapSet);
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}
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/// <summary>
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/// Delete a <see cref="BeatmapSetInfo"/> to the database.
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/// </summary>
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/// <param name="beatmapSet">The beatmap to delete.</param>
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/// <returns>Whether the beatmap's <see cref="BeatmapSetInfo.DeletePending"/> was changed.</returns>
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public bool Delete(BeatmapSetInfo beatmapSet)
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{
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if (beatmapSet.DeletePending) return false;
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beatmapSet.DeletePending = true;
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Connection.Update(beatmapSet);
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BeatmapSetRemoved?.Invoke(beatmapSet);
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return true;
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}
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/// <summary>
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/// Restore a previously deleted <see cref="BeatmapSetInfo"/>.
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/// </summary>
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/// <param name="beatmapSet">The beatmap to restore.</param>
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/// <returns>Whether the beatmap's <see cref="BeatmapSetInfo.DeletePending"/> was changed.</returns>
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public bool Undelete(BeatmapSetInfo beatmapSet)
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{
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if (!beatmapSet.DeletePending) return false;
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beatmapSet.DeletePending = false;
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Connection.Update(beatmapSet);
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BeatmapSetAdded?.Invoke(beatmapSet);
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return true;
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}
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private void cleanupPendingDeletions()
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{
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foreach (var b in QueryAndPopulate<BeatmapSetInfo>(b => b.DeletePending && !b.Protected))
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{
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try
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{
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// many-to-many join table entries are not automatically tidied.
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Connection.Table<BeatmapSetFileInfo>().Delete(f => f.BeatmapSetInfoID == b.ID);
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Connection.Delete(b, true);
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}
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catch (Exception e)
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{
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Logger.Error(e, $@"Could not delete beatmap {b}");
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}
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}
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//this is required because sqlite migrations don't work, initially inserting nulls into this field.
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//see https://github.com/praeclarum/sqlite-net/issues/326
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Connection.Query<BeatmapSetInfo>("UPDATE BeatmapSetInfo SET DeletePending = 0 WHERE DeletePending IS NULL");
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}
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}
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}
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