osu/osu.Game/Beatmaps/BeatmapStore.cs
Dean Herbert 5f53426a9a *Database -> *Store
Welcome back BeatmapManager
2017-07-27 16:56:41 +09:00

117 lines
4.2 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Logging;
using osu.Game.Database;
using SQLite.Net;
using SQLiteNetExtensions.Extensions;
namespace osu.Game.Beatmaps
{
/// <summary>
/// Handles the storage and retrieval of Beatmaps/BeatmapSets to the database backing
/// </summary>
public class BeatmapStore : DatabaseBackedStore
{
public event Action<BeatmapSetInfo> BeatmapSetAdded;
public event Action<BeatmapSetInfo> BeatmapSetRemoved;
public BeatmapStore(SQLiteConnection connection)
: base(connection)
{
}
protected override Type[] ValidTypes => new[]
{
typeof(BeatmapSetInfo),
typeof(BeatmapInfo),
typeof(BeatmapMetadata),
typeof(BeatmapDifficulty),
};
protected override void Prepare(bool reset = false)
{
if (reset)
{
Connection.DropTable<BeatmapMetadata>();
Connection.DropTable<BeatmapDifficulty>();
Connection.DropTable<BeatmapSetInfo>();
Connection.DropTable<BeatmapSetFileInfo>();
Connection.DropTable<BeatmapInfo>();
}
Connection.CreateTable<BeatmapMetadata>();
Connection.CreateTable<BeatmapDifficulty>();
Connection.CreateTable<BeatmapSetInfo>();
Connection.CreateTable<BeatmapSetFileInfo>();
Connection.CreateTable<BeatmapInfo>();
cleanupPendingDeletions();
}
/// <summary>
/// Add a <see cref="BeatmapSetInfo"/> to the database.
/// </summary>
/// <param name="beatmapSet">The beatmap to add.</param>
public void Add(BeatmapSetInfo beatmapSet)
{
Connection.InsertOrReplaceWithChildren(beatmapSet, true);
BeatmapSetAdded?.Invoke(beatmapSet);
}
/// <summary>
/// Delete a <see cref="BeatmapSetInfo"/> to the database.
/// </summary>
/// <param name="beatmapSet">The beatmap to delete.</param>
/// <returns>Whether the beatmap's <see cref="BeatmapSetInfo.DeletePending"/> was changed.</returns>
public bool Delete(BeatmapSetInfo beatmapSet)
{
if (beatmapSet.DeletePending) return false;
beatmapSet.DeletePending = true;
Connection.Update(beatmapSet);
BeatmapSetRemoved?.Invoke(beatmapSet);
return true;
}
/// <summary>
/// Restore a previously deleted <see cref="BeatmapSetInfo"/>.
/// </summary>
/// <param name="beatmapSet">The beatmap to restore.</param>
/// <returns>Whether the beatmap's <see cref="BeatmapSetInfo.DeletePending"/> was changed.</returns>
public bool Undelete(BeatmapSetInfo beatmapSet)
{
if (!beatmapSet.DeletePending) return false;
beatmapSet.DeletePending = false;
Connection.Update(beatmapSet);
BeatmapSetAdded?.Invoke(beatmapSet);
return true;
}
private void cleanupPendingDeletions()
{
foreach (var b in QueryAndPopulate<BeatmapSetInfo>(b => b.DeletePending && !b.Protected))
{
try
{
// many-to-many join table entries are not automatically tidied.
Connection.Table<BeatmapSetFileInfo>().Delete(f => f.BeatmapSetInfoID == b.ID);
Connection.Delete(b, true);
}
catch (Exception e)
{
Logger.Error(e, $@"Could not delete beatmap {b}");
}
}
//this is required because sqlite migrations don't work, initially inserting nulls into this field.
//see https://github.com/praeclarum/sqlite-net/issues/326
Connection.Query<BeatmapSetInfo>("UPDATE BeatmapSetInfo SET DeletePending = 0 WHERE DeletePending IS NULL");
}
}
}