mirror of
https://github.com/ppy/osu
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ec71deec51
I am aware there are more throughout the codebase but intentionally left the remaining mentioned for one reason or another. The intention here is to mainly change user-facing versioning to change the positioning of the "lazer" term (to be where we would expect "cuttingedge" or "beta" to be).
63 lines
2.0 KiB
C#
63 lines
2.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Extensions;
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using osu.Game.IO;
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namespace osu.Game.Skinning
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{
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public class SkinInfo : IHasFiles<SkinFileInfo>, IEquatable<SkinInfo>, IHasPrimaryKey, ISoftDelete
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{
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internal const int DEFAULT_SKIN = 0;
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internal const int CLASSIC_SKIN = -1;
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internal const int RANDOM_SKIN = -2;
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public int ID { get; set; }
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public string Name { get; set; }
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public string Hash { get; set; }
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public string Creator { get; set; }
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public string InstantiationInfo { get; set; }
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public virtual Skin CreateInstance(IStorageResourceProvider resources)
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{
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var type = string.IsNullOrEmpty(InstantiationInfo)
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// handle the case of skins imported before InstantiationInfo was added.
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? typeof(LegacySkin)
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: Type.GetType(InstantiationInfo).AsNonNull();
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return (Skin)Activator.CreateInstance(type, this, resources);
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}
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public List<SkinFileInfo> Files { get; set; } = new List<SkinFileInfo>();
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public List<DatabasedSetting> Settings { get; set; }
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public bool DeletePending { get; set; }
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public static SkinInfo Default { get; } = new SkinInfo
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{
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ID = DEFAULT_SKIN,
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Name = "osu! (triangles)",
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Creator = "team osu!",
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InstantiationInfo = typeof(DefaultSkin).GetInvariantInstantiationInfo()
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};
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public bool Equals(SkinInfo other) => other != null && ID == other.ID;
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public override string ToString()
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{
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string author = Creator == null ? string.Empty : $"({Creator})";
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return $"{Name} {author}".Trim();
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}
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}
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}
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