osu/osu.Game/Graphics/Backgrounds/Background.cs
2017-02-14 18:17:35 +09:00

46 lines
1.3 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Graphics.Backgrounds
{
public class Background : BufferedContainer
{
public Sprite Sprite;
string textureName;
public Background(string textureName = @"")
{
CacheDrawnFrameBuffer = true;
this.textureName = textureName;
RelativeSizeAxes = Axes.Both;
Depth = float.MaxValue;
Add(Sprite = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Color4.DarkGray,
FillMode = FillMode.Fill,
});
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
if (!string.IsNullOrEmpty(textureName))
Sprite.Texture = textures.Get(textureName);
}
}
}