osu/osu.Game/Rulesets/Mods
2021-02-07 19:02:09 +01:00
..
IApplicableAfterBeatmapConversion.cs
IApplicableFailOverride.cs
IApplicableMod.cs
IApplicableToAudio.cs
IApplicableToBeatmap.cs
IApplicableToBeatmapConverter.cs
IApplicableToDifficulty.cs
IApplicableToDrawableHitObject.cs
IApplicableToDrawableRuleset.cs
IApplicableToHealthProcessor.cs
IApplicableToHitObject.cs
IApplicableToHUD.cs
IApplicableToPlayer.cs
IApplicableToRate.cs Add and implement IApplicableToRate interface 2021-02-07 18:35:34 +01:00
IApplicableToSample.cs
IApplicableToScoreProcessor.cs
IApplicableToTrack.cs
IMod.cs
IReadFromConfig.cs
IUpdatableByPlayfield.cs
Mod.cs Rename param to match method body 2021-01-10 15:35:53 +01:00
ModAutoplay.cs Allow autoplay score generation to access mod list 2021-02-07 18:35:34 +01:00
ModBlockFail.cs
ModCinema.cs Allow autoplay score generation to access mod list 2021-02-07 18:35:34 +01:00
ModDaycore.cs
ModDifficultyAdjust.cs Transfer flags indicating if settings were changed 2021-01-06 22:46:46 +01:00
ModDoubleTime.cs
ModEasy.cs Fix checks 2020-11-16 18:17:50 +08:00
ModEasyWithExtraLives.cs Reduce duplication by extracting ModEasyWithExtraLives 2020-11-16 19:54:00 +01:00
ModFlashlight.cs Fix breaks being culled too early 2020-10-09 21:04:56 +09:00
ModHalfTime.cs
ModHardRock.cs add SV multipliers to taiko difficulty mods 2020-12-29 20:22:56 +06:00
ModHidden.cs Add removal dates 2020-11-05 17:04:11 +09:00
ModNightcore.cs Add abstract non-generic ModNightcore to pattern-match over 2020-11-15 15:32:02 +01:00
ModNoFail.cs
ModNoMod.cs
ModPerfect.cs
ModRandom.cs
ModRateAdjust.cs Add and implement IApplicableToRate interface 2021-02-07 18:35:34 +01:00
ModRelax.cs
ModSuddenDeath.cs
ModTimeRamp.cs Apply rounding to ModTimeRamp to improve SPM consistency 2021-02-07 19:02:09 +01:00
ModType.cs
ModWindDown.cs
ModWindUp.cs
ModWithVisibilityAdjustment.cs Fix a few xmldoc typos 2020-11-05 17:38:02 +09:00
MultiMod.cs Fix MultiMod throwing exceptions when creating copies 2020-10-14 18:12:19 +09:00