osu/osu.Game.Rulesets.Mania.Tests/ManiaHealthProcessorTest.cs
2023-12-03 01:47:20 +09:00

32 lines
928 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Scoring;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class ManiaHealthProcessorTest
{
[Test]
public void TestNoDrain()
{
var processor = new ManiaHealthProcessor(0);
processor.ApplyBeatmap(new ManiaBeatmap(new StageDefinition(4))
{
HitObjects =
{
new Note { StartTime = 0 },
new Note { StartTime = 1000 },
}
});
// No matter what, mania doesn't have passive HP drain.
Assert.That(processor.DrainRate, Is.Zero);
}
}
}