osu/osu.Game.Rulesets.Catch/UI
2021-06-08 21:29:41 +09:00
..
CatchComboDisplay.cs Replace comparison references to HitResult.Miss with IsHit 2020-10-02 23:31:24 +02:00
Catcher.cs Refactor catcher sprite to use skinned piece pattern 2021-06-08 21:29:41 +09:00
CatcherAnimationState.cs
CatcherArea.cs Move bool one level down 2021-03-30 14:33:55 +09:00
CatcherTrailDisplay.cs Refactor catcher sprite to use skinned piece pattern 2021-06-08 21:29:41 +09:00
CatcherTrailSprite.cs Clear all transforms of catcher trail sprite before returned to pool 2020-12-08 17:31:00 +09:00
CatchPlayfield.cs Make sure latest catcher position is used for catching logic 2021-04-09 16:04:45 +09:00
CatchPlayfieldAdjustmentContainer.cs
CatchReplayRecorder.cs Pass a score to the replay recorder to allow reading more general scoring data 2020-12-14 16:52:14 +09:00
DrawableCatchRuleset.cs Pass a score to the replay recorder to allow reading more general scoring data 2020-12-14 16:52:14 +09:00
HitExplosion.cs Use seeded RNG for catch explosion animation 2021-06-04 19:54:46 +09:00
HitExplosionContainer.cs Maintain catch hit explosion by lifetime entries 2021-06-04 19:46:50 +09:00
HitExplosionEntry.cs Use seeded RNG for catch explosion animation 2021-06-04 19:54:46 +09:00
ICatchComboCounter.cs