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https://github.com/ppy/osu
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183 lines
5.5 KiB
C#
183 lines
5.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Input;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Components
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{
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[TestFixture]
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public class TestSceneIdleTracker : OsuManualInputManagerTestScene
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{
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private IdleTrackingBox box1;
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private IdleTrackingBox box2;
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private IdleTrackingBox box3;
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private IdleTrackingBox box4;
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private IdleTrackingBox[] boxes;
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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InputManager.MoveMouseTo(Vector2.Zero);
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Children = boxes = new[]
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{
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box1 = new IdleTrackingBox(2000)
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{
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Name = "TopLeft",
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Red,
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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},
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box2 = new IdleTrackingBox(4000)
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{
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Name = "TopRight",
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Green,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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},
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box3 = new IdleTrackingBox(6000)
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{
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Name = "BottomLeft",
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Blue,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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},
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box4 = new IdleTrackingBox(8000)
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{
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Name = "BottomRight",
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Orange,
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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},
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};
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});
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[Test]
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public void TestNudge()
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{
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AddStep("move to top left", () => InputManager.MoveMouseTo(box1));
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waitForAllIdle();
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AddStep("nudge mouse", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre + new Vector2(1)));
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checkIdleStatus(1, false);
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checkIdleStatus(2, true);
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checkIdleStatus(3, true);
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checkIdleStatus(4, true);
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}
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[Test]
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public void TestMovement()
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{
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checkIdleStatus(1, false);
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checkIdleStatus(2, false);
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checkIdleStatus(3, false);
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checkIdleStatus(4, false);
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waitForAllIdle();
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AddStep("move to top right", () => InputManager.MoveMouseTo(box2));
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checkIdleStatus(1, true);
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checkIdleStatus(2, false);
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checkIdleStatus(3, true);
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checkIdleStatus(4, true);
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AddStep("move to bottom left", () => InputManager.MoveMouseTo(box3));
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AddStep("move to bottom right", () => InputManager.MoveMouseTo(box4));
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checkIdleStatus(1, true);
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checkIdleStatus(2, false);
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checkIdleStatus(3, false);
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checkIdleStatus(4, false);
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waitForAllIdle();
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}
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[Test]
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public void TestTimings()
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{
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waitForAllIdle();
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AddStep("move to centre", () => InputManager.MoveMouseTo(Content));
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checkIdleStatus(1, false);
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checkIdleStatus(2, false);
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checkIdleStatus(3, false);
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checkIdleStatus(4, false);
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AddUntilStep("Wait for idle", () => box1.IsIdle);
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checkIdleStatus(1, true);
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checkIdleStatus(2, false);
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checkIdleStatus(3, false);
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checkIdleStatus(4, false);
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AddUntilStep("Wait for idle", () => box2.IsIdle);
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checkIdleStatus(1, true);
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checkIdleStatus(2, true);
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checkIdleStatus(3, false);
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checkIdleStatus(4, false);
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AddUntilStep("Wait for idle", () => box3.IsIdle);
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checkIdleStatus(1, true);
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checkIdleStatus(2, true);
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checkIdleStatus(3, true);
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checkIdleStatus(4, false);
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waitForAllIdle();
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}
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private void checkIdleStatus(int box, bool expectedIdle)
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{
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AddAssert($"box {box} is {(expectedIdle ? "idle" : "active")}", () => boxes[box - 1].IsIdle == expectedIdle);
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}
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private void waitForAllIdle()
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{
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AddUntilStep("wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
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}
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private class IdleTrackingBox : CompositeDrawable
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{
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private readonly IdleTracker idleTracker;
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public bool IsIdle => idleTracker.IsIdle.Value;
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public IdleTrackingBox(int timeToIdle)
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{
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Box box;
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Alpha = 0.6f;
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Scale = new Vector2(0.6f);
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InternalChildren = new Drawable[]
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{
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idleTracker = new GameIdleTracker(timeToIdle),
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box = new Box
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{
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Colour = Color4.White,
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RelativeSizeAxes = Axes.Both,
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},
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};
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idleTracker.IsIdle.BindValueChanged(idle => box.Colour = idle.NewValue ? Color4.White : Color4.Black, true);
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}
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}
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}
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}
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