mirror of https://github.com/ppy/osu
110 lines
3.6 KiB
C#
110 lines
3.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Threading.Tasks;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Input.Bindings;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Input.Bindings;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Scoring;
|
|
using osu.Game.Screens.Play.HUD;
|
|
using osu.Game.Screens.Ranking;
|
|
using osu.Game.Users;
|
|
|
|
namespace osu.Game.Screens.Play
|
|
{
|
|
public partial class ReplayPlayer : Player, IKeyBindingHandler<GlobalAction>
|
|
{
|
|
private readonly Func<IBeatmap, IReadOnlyList<Mod>, Score> createScore;
|
|
|
|
private readonly bool replayIsFailedScore;
|
|
|
|
protected override UserActivity InitialActivity => new UserActivity.WatchingReplay(Score.ScoreInfo);
|
|
|
|
// Disallow replays from failing. (see https://github.com/ppy/osu/issues/6108)
|
|
protected override bool CheckModsAllowFailure()
|
|
{
|
|
if (!replayIsFailedScore && !GameplayState.Mods.OfType<ModAutoplay>().Any())
|
|
return false;
|
|
|
|
return base.CheckModsAllowFailure();
|
|
}
|
|
|
|
public ReplayPlayer(Score score, PlayerConfiguration configuration = null)
|
|
: this((_, _) => score, configuration)
|
|
{
|
|
replayIsFailedScore = score.ScoreInfo.Rank == ScoreRank.F;
|
|
}
|
|
|
|
public ReplayPlayer(Func<IBeatmap, IReadOnlyList<Mod>, Score> createScore, PlayerConfiguration configuration = null)
|
|
: base(configuration)
|
|
{
|
|
this.createScore = createScore;
|
|
}
|
|
|
|
protected override void PrepareReplay()
|
|
{
|
|
DrawableRuleset?.SetReplayScore(Score);
|
|
}
|
|
|
|
protected override Score CreateScore(IBeatmap beatmap) => createScore(beatmap, Mods.Value);
|
|
|
|
// Don't re-import replay scores as they're already present in the database.
|
|
protected override Task ImportScore(Score score) => Task.CompletedTask;
|
|
|
|
public readonly BindableList<ScoreInfo> LeaderboardScores = new BindableList<ScoreInfo>();
|
|
|
|
protected override GameplayLeaderboard CreateGameplayLeaderboard() =>
|
|
new SoloGameplayLeaderboard(Score.ScoreInfo.User)
|
|
{
|
|
AlwaysVisible = { Value = true },
|
|
Scores = { BindTarget = LeaderboardScores }
|
|
};
|
|
|
|
protected override ResultsScreen CreateResults(ScoreInfo score) => new SoloResultsScreen(score, false);
|
|
|
|
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
|
{
|
|
const double keyboard_seek_amount = 5000;
|
|
|
|
switch (e.Action)
|
|
{
|
|
case GlobalAction.SeekReplayBackward:
|
|
keyboardSeek(-1);
|
|
return true;
|
|
|
|
case GlobalAction.SeekReplayForward:
|
|
keyboardSeek(1);
|
|
return true;
|
|
|
|
case GlobalAction.TogglePauseReplay:
|
|
if (GameplayClockContainer.IsPaused.Value)
|
|
GameplayClockContainer.Start();
|
|
else
|
|
GameplayClockContainer.Stop();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
|
|
void keyboardSeek(int direction)
|
|
{
|
|
double target = Math.Clamp(GameplayClockContainer.CurrentTime + direction * keyboard_seek_amount, 0, GameplayState.Beatmap.GetLastObjectTime());
|
|
|
|
Seek(target);
|
|
}
|
|
}
|
|
|
|
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
|
|
{
|
|
}
|
|
}
|
|
}
|