osu/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MasterClockState.cs

19 lines
558 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
{
public enum MasterClockState
{
/// <summary>
/// The master clock is synchronised with at least one player clock.
/// </summary>
Synchronised,
/// <summary>
/// The master clock is too far ahead of any player clock and needs to slow down.
/// </summary>
TooFarAhead
}
}