osu/osu.Game/Beatmaps
2022-03-03 22:52:20 +01:00
..
ControlPoints Add flow for changing set of valid divisors between presets 2022-02-27 15:37:51 +01:00
Drawables Standardise ordering/grouping of IRulesetInfo/RulesetInfos 2022-02-11 04:27:11 +03:00
Formats Use internal instead of protected internal 2022-02-18 17:06:04 +09:00
Legacy
Timing Initialise Simple{Triple,Quadruple} only once ever rather than create every time 2022-01-23 15:21:25 +01:00
APIFailTimes.cs
Beatmap.cs Merge pull request #16505 from peppy/remove-base-difficulty-usage 2022-01-19 13:53:55 +09:00
BeatmapConverter.cs
BeatmapDifficulty.cs Use ctor rather than MemberwiseClone to guarantee a safer clone of BeatmapDifficulty 2022-01-13 13:23:41 +09:00
BeatmapDifficultyCache.cs Remove unnecessary Ruleset null check in BeatmapDifficultyCache 2022-01-13 13:19:49 +09:00
BeatmapInfo.cs Store user settings to realm 2022-03-01 18:44:15 +09:00
BeatmapInfoExtensions.cs
BeatmapManager.cs Use best-name-finding helper in new difficulty creation flow 2022-02-17 00:28:18 +01:00
BeatmapMetadata.cs Add support for creating new blank difficulties 2022-02-02 21:55:33 +01:00
BeatmapMetadataInfoExtensions.cs Fix GetDisplayTitleRomanisable() relying on ToString() implementation 2022-01-15 15:26:41 +01:00
BeatmapModelDownloader.cs Remove unnecessary GameHost parameter 2021-11-25 17:42:41 +09:00
BeatmapModelManager.cs Merge difficulty creation methods into one 2022-02-03 18:14:30 +01:00
BeatmapOnlineLookupQueue.cs Return immediately on failed web request in synchronous BeatmapOnlineLookupQueue flow 2022-01-14 13:20:51 +09:00
BeatmapOnlineStatus.cs Rename BeatmapSetOnlineStatus to BeatmapOnlineStatus 2021-11-24 18:42:49 +09:00
BeatmapProcessor.cs
BeatmapSetFileInfo.cs Fix many shortcomings and compatibility issues with EF classes post-rename 2022-01-12 17:00:16 +09:00
BeatmapSetHypeStatus.cs
BeatmapSetInfo.cs Fix some regressions in json output (we need to make all these explicit instead) 2022-01-20 17:09:31 +09:00
BeatmapSetNominationStatus.cs
BeatmapSetOnlineAvailability.cs
BeatmapSetOnlineCovers.cs
BeatmapSetOnlineGenre.cs
BeatmapSetOnlineLanguage.cs
BeatmapStatistic.cs
BeatmapStatisticIcon.cs
BeatmapUserSettings.cs Store user settings to realm 2022-03-01 18:44:15 +09:00
CountdownType.cs
DifficultyRating.cs
DifficultyRecommender.cs Convert to extension method to avoid recursive calls 2022-03-03 14:15:37 +09:00
DummyWorkingBeatmap.cs Remove all usage of BaseDifficulty (and access Difficulty instead) 2022-01-18 22:57:39 +09:00
EFBeatmapDifficulty.cs Fix many shortcomings and compatibility issues with EF classes post-rename 2022-01-12 17:00:16 +09:00
EFBeatmapInfo.cs Add EF to realm beatmap migration 2022-01-13 18:23:18 +09:00
EFBeatmapMetadata.cs Fix many shortcomings and compatibility issues with EF classes post-rename 2022-01-12 17:00:16 +09:00
EFBeatmapSetInfo.cs Fix many shortcomings and compatibility issues with EF classes post-rename 2022-01-12 17:00:16 +09:00
FlatFileWorkingBeatmap.cs Update FlatFileWorkingBeatmap to not require a ruleset store 2022-02-19 20:53:04 +09:00
IBeatmap.cs
IBeatmapConverter.cs
IBeatmapDifficultyInfo.cs
IBeatmapInfo.cs
IBeatmapMetadataInfo.cs Add equatable support to IUser and RealmUser 2022-01-12 17:49:11 +09:00
IBeatmapOnlineInfo.cs
IBeatmapProcessor.cs
IBeatmapResourceProvider.cs
IBeatmapSetInfo.cs Update all models to implement IHasNamedFiles 2021-11-25 16:41:12 +09:00
IBeatmapSetOnlineInfo.cs Add score importer 2022-01-12 16:57:27 +09:00
IWorkingBeatmap.cs Remove all NRT changes 2021-12-22 21:02:06 +09:00
IWorkingBeatmapCache.cs
MetadataUtils.cs
StarDifficulty.cs
WorkingBeatmap.cs Fix incorrect Metadata-related null checks 2022-01-12 16:39:36 +09:00
WorkingBeatmapCache.cs Rename RealmContextFactory to RealmAccess 2022-01-24 20:38:07 +09:00