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https://github.com/ppy/osu
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# Conflicts: # osu.Game/Screens/Multi/Match/MatchSubScreen.cs # osu.Game/Screens/Multi/Multiplayer.cs # osu.Game/Screens/Multi/MultiplayerSubScreen.cs # osu.Game/Screens/OsuScreen.cs # osu.Game/osu.Game.csproj # osu.sln
112 lines
3.5 KiB
C#
112 lines
3.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Screens;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Online.API;
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using osu.Game.Overlays.AccountCreation;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays
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{
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public class AccountCreationOverlay : OsuFocusedOverlayContainer, IOnlineComponent
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{
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private const float transition_time = 400;
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private ScreenWelcome welcomeScreen;
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public AccountCreationOverlay()
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{
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Size = new Vector2(620, 450);
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, APIAccess api)
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{
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api.Register(this);
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Children = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Radius = 5,
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Colour = Color4.Black.Opacity(0.2f),
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},
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Masking = true,
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CornerRadius = 10,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Alpha = 0.6f,
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},
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new DelayedLoadWrapper(new AccountCreationBackground(), 0),
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Width = 0.6f,
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AutoSizeDuration = transition_time,
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AutoSizeEasing = Easing.OutQuint,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Alpha = 0.9f,
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},
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welcomeScreen = new ScreenWelcome(),
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}
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}
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}
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}
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};
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}
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protected override void PopIn()
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{
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base.PopIn();
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this.FadeIn(transition_time, Easing.OutQuint);
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if (welcomeScreen.GetChildScreen() != null)
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welcomeScreen.MakeCurrent();
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}
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protected override void PopOut()
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{
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base.PopOut();
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this.FadeOut(100);
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}
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public void APIStateChanged(APIAccess api, APIState state)
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{
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switch (state)
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{
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case APIState.Offline:
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case APIState.Failing:
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break;
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case APIState.Connecting:
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break;
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case APIState.Online:
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State = Visibility.Hidden;
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break;
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}
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}
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}
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}
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