osu/osu.Game.Rulesets.Taiko
Dean Herbert 010262c764 Change strong hit sample handling to be user input based, not hit object based 2023-07-05 18:44:27 +09:00
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Beatmaps Automated pass 2023-06-24 01:00:03 +09:00
Configuration Removed unnecessary directives that were added automatically and I forgot to remove 2023-01-10 12:44:27 +00:00
Difficulty Automated pass 2023-06-24 01:00:03 +09:00
Edit Automated pass 2023-06-24 01:00:03 +09:00
Judgements Automated pass 2023-06-24 01:00:03 +09:00
Mods Limit taiko playfield aspect ratio to 5:4 - 16:9 2023-04-26 18:05:47 +02:00
Objects Move strong hit handling to `DrumSamplePlayer` and separte trigger sources 2023-07-05 18:44:27 +09:00
Properties Automated pass 2023-06-24 01:00:03 +09:00
Replays
Resources Add conversion tests 2023-02-09 23:23:58 +01:00
Scoring Automated pass 2023-06-24 01:00:03 +09:00
Skinning Change strong hit sample handling to be user input based, not hit object based 2023-07-05 18:44:27 +09:00
UI Change strong hit sample handling to be user input based, not hit object based 2023-07-05 18:44:27 +09:00
TaikoInputManager.cs Automated pass 2023-06-24 01:00:03 +09:00
TaikoRuleset.cs Return `StatisticItem`s rather than `StatisticRow`s from ruleset 2023-06-01 14:35:15 +09:00
TaikoSettingsSubsection.cs Updated touch control scheme setting capitalization to be consistent with the rest of the settings menu 2023-01-10 11:57:21 +00:00
TaikoSkinComponentLookup.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
TaikoSkinComponents.cs Move `DrumSamplePlayer` to be a skinnable component 2023-07-05 18:44:27 +09:00
osu.Game.Rulesets.Taiko.csproj Update `netstandard2.1` references to `net6.0` 2022-12-16 17:16:13 +09:00