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157cc884f4
Closes https://github.com/ppy/osu/issues/28989. Because swell ticks are judged manually by their parenting objects, swell ticks were not given a start time (with the thinking that there isn't really one *to* give). This tripped up the "judge past objects" logic in `EditorPlayer`, since it would enumerate all objects (regardless of nesting) that are prior to current time and mark them as judged. With all swell ticks having the default start time of 0 they would get judged more often than not, leading to behaviour weirdness. To resolve, give swell ticks a *relatively* sane start time equal to the start time of the swell itself.
47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Threading;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Judgements;
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namespace osu.Game.Rulesets.Taiko.Objects
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{
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public class Swell : TaikoHitObject, IHasDuration
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{
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public double EndTime
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{
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get => StartTime + Duration;
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set => Duration = value - StartTime;
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}
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public double Duration { get; set; }
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/// <summary>
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/// The number of hits required to complete the swell successfully.
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/// </summary>
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public int RequiredHits = 10;
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protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
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{
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base.CreateNestedHitObjects(cancellationToken);
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for (int i = 0; i < RequiredHits; i++)
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{
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cancellationToken.ThrowIfCancellationRequested();
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AddNested(new SwellTick
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{
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StartTime = StartTime,
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Samples = Samples
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});
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}
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}
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public override Judgement CreateJudgement() => new TaikoSwellJudgement();
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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}
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}
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