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.vscode
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Remove --no-restore from VSCode build tasks
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2020-11-16 19:22:08 +09:00 |
Editor
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Move all ruleset editor tests to their own namespace
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2020-09-25 18:51:26 +09:00 |
Mods
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Resources
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Skinning
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Merge branch 'master' into taiko-strong-state-refactor
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2020-12-14 21:44:50 +01:00 |
DrawableTaikoRulesetTestScene.cs
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Make height test steps work better
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2020-12-13 00:30:41 +01:00 |
DrawableTestHit.cs
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Fix kiai hit steps not working correctly
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2020-12-13 00:30:41 +01:00 |
DrawableTestStrongHit.cs
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Fix potential taiko crash on rewind
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2020-09-25 19:25:58 +09:00 |
HitObjectApplicationTestScene.cs
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Refactor hit object application scene to work reliably
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2020-12-20 16:01:01 +01:00 |
osu.Game.Rulesets.Taiko.Tests.csproj
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Bump Microsoft.NET.Test.Sdk from 16.8.0 to 16.8.3
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2021-01-01 17:53:41 +00:00 |
TaikoBeatmapConversionTest.cs
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Rename TaikoStrong{-> able}HitObject
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2020-12-14 21:46:02 +01:00 |
TaikoDifficultyCalculatorTest.cs
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Adjust diffcalc test case to pass
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2020-09-10 20:56:55 +02:00 |
TaikoLegacyModConversionTest.cs
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Cover mapping fully for taiko mods
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2020-11-15 15:32:02 +01:00 |
TestSceneBarLineApplication.cs
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Refactor hit object application scene to work reliably
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2020-12-20 16:01:01 +01:00 |
TestSceneDrumRollApplication.cs
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Implement drum roll application
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2020-12-20 16:26:16 +01:00 |
TestSceneFlyingHits.cs
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Make osu/taiko/catch use Ok+Great
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2020-09-29 17:16:55 +09:00 |
TestSceneHitApplication.cs
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Implement hit application
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2020-12-20 16:26:16 +01:00 |
TestSceneHits.cs
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Register bar line pool & use in drawable ruleset
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2020-12-13 22:31:33 +01:00 |
TestSceneSampleOutput.cs
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Adjust sample test to pass with pooling
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2020-12-20 18:44:47 +01:00 |
TestSceneSwellJudgements.cs
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TestSceneTaikoHitObjectSamples.cs
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TestSceneTaikoPlayer.cs
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TestSceneTaikoSuddenDeath.cs
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