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https://github.com/ppy/osu
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3e1b6b3b34
Uses the resolved working beatmap instead of resolving it every time. Also uses the EditorBeatmap itself as playable beatmap, as it is of type `IBeatmap` already, and `.PlayableBeatmap` forwards everything anyway. |
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IssueSettings.cs | ||
IssueTable.cs | ||
VerifyScreen.cs |