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https://github.com/ppy/osu
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62 lines
1.8 KiB
C#
62 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.UI
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{
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public class DrawableManiaJudgement : DrawableJudgement
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{
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public DrawableManiaJudgement(JudgementResult result, DrawableHitObject judgedObject)
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: base(result, judgedObject)
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{
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}
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public DrawableManiaJudgement()
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{
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}
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protected override Drawable CreateDefaultJudgement(HitResult result) => new DefaultManiaJudgementPiece(result);
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private class DefaultManiaJudgementPiece : DefaultJudgementPiece
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{
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public DefaultManiaJudgementPiece(HitResult result)
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: base(result)
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{
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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JudgementText.Font = JudgementText.Font.With(size: 25);
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}
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public override void PlayAnimation()
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{
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switch (Result)
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{
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case HitResult.None:
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case HitResult.Miss:
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base.PlayAnimation();
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break;
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default:
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this.ScaleTo(0.8f);
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this.ScaleTo(1, 250, Easing.OutElastic);
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this.Delay(50)
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.ScaleTo(0.75f, 250)
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.FadeOut(200);
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// osu!mania uses a custom fade length, so the base call is intentionally omitted.
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break;
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}
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}
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}
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}
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}
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