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https://github.com/ppy/osu
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52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Edit;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Catch.Edit.Blueprints
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{
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public class FruitPlacementBlueprint : CatchPlacementBlueprint<Fruit>
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{
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private readonly FruitOutline outline;
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public FruitPlacementBlueprint()
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{
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InternalChild = outline = new FruitOutline();
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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BeginPlacement();
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}
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protected override void Update()
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{
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base.Update();
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outline.Position = CatchHitObjectUtils.GetStartPosition(HitObjectContainer, HitObject);
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outline.UpdateFrom(HitObject);
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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if (e.Button != MouseButton.Left) return base.OnMouseDown(e);
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EndPlacement(true);
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return true;
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}
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public override void UpdateTimeAndPosition(SnapResult result)
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{
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base.UpdateTimeAndPosition(result);
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HitObject.X = ToLocalSpace(result.ScreenSpacePosition).X;
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}
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}
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}
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