mirror of https://github.com/ppy/osu
279 lines
11 KiB
C#
279 lines
11 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Skinning.Default;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Skinning.Argon
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{
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public partial class ArgonSpinnerDisc : CompositeDrawable
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{
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private const float initial_scale = 1f;
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private const float idle_alpha = 0.2f;
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private const float tracking_alpha = 0.4f;
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private const float idle_centre_size = 80f;
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private const float tracking_centre_size = 40f;
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private DrawableSpinner drawableSpinner = null!;
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private readonly BindableBool complete = new BindableBool();
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private int wholeRotationCount;
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private bool checkNewRotationCount
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{
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get
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{
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int rotations = (int)(drawableSpinner.Result.TotalRotation / 360);
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if (wholeRotationCount == rotations) return false;
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wholeRotationCount = rotations;
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return true;
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}
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}
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private Container disc = null!;
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private Container centre = null!;
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private CircularContainer fill = null!;
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private Container ticksContainer = null!;
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private ArgonSpinnerTicks ticks = null!;
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject drawableHitObject)
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{
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drawableSpinner = (DrawableSpinner)drawableHitObject;
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// we are slightly bigger than our parent, to clip the top and bottom of the circle
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// this should probably be revisited when scaled spinners are a thing.
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Scale = new Vector2(initial_scale);
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InternalChildren = new Drawable[]
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{
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disc = new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(8f),
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Children = new[]
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{
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fill = new CircularContainer
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{
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Name = @"Fill",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Colour4.FromHex("FC618F").Opacity(1f),
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Radius = 40,
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},
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0f,
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AlwaysPresent = true,
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}
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},
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ticksContainer = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Child = ticks = new ArgonSpinnerTicks(),
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}
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},
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},
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new Container
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{
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Name = @"Ring",
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Masking = true,
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(8f),
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Children = new[]
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{
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new ArgonSpinnerRingArc
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Name = "Top Arc",
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},
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new ArgonSpinnerRingArc
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Name = "Bottom Arc",
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Scale = new Vector2(1, -1),
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},
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}
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},
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new Container
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{
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Name = @"Sides",
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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{
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new ArgonSpinnerProgressArc
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Name = "Left Bar"
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},
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new ArgonSpinnerProgressArc
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Name = "Right Bar",
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Scale = new Vector2(-1, 1),
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},
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}
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},
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}
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},
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centre = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(idle_centre_size),
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Children = new[]
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{
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new RingPiece(10)
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.8f),
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},
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new RingPiece(3)
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(1f),
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}
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},
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},
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
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updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
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}
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private float trackingElementInterpolation;
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protected override void Update()
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{
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base.Update();
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complete.Value = Time.Current >= drawableSpinner.Result.TimeCompleted;
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if (complete.Value)
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{
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if (checkNewRotationCount)
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{
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fill.FinishTransforms(false, nameof(Alpha));
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fill
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.FadeTo(tracking_alpha + 0.2f, 60, Easing.OutExpo)
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.Then()
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.FadeTo(tracking_alpha, 250, Easing.OutQuint);
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}
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}
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else
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{
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trackingElementInterpolation =
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(float)Interpolation.Damp(trackingElementInterpolation, drawableSpinner.RotationTracker.Tracking ? 1 : 0, 0.985f, (float)Math.Abs(Clock.ElapsedFrameTime));
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fill.Alpha = trackingElementInterpolation * (tracking_alpha - idle_alpha) + idle_alpha;
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centre.Size = new Vector2(trackingElementInterpolation * (tracking_centre_size - idle_centre_size) + idle_centre_size);
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}
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const float initial_fill_scale = 0.1f;
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float targetScale = initial_fill_scale + (0.98f - initial_fill_scale) * drawableSpinner.Progress;
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fill.Scale = new Vector2((float)Interpolation.Lerp(fill.Scale.X, targetScale, Math.Clamp(Math.Abs(Time.Elapsed) / 100, 0, 1)));
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ticks.Rotation = drawableSpinner.RotationTracker.Rotation;
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}
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private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
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{
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if (!(drawableHitObject is DrawableSpinner))
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return;
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Spinner spinner = drawableSpinner.HitObject;
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using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt))
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{
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this.ScaleTo(initial_scale);
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ticksContainer.RotateTo(0);
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centre.ScaleTo(0);
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disc.ScaleTo(0);
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using (BeginDelayedSequence(spinner.TimePreempt / 2))
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{
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// constant ambient rotation to give the spinner "spinning" character.
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ticksContainer.RotateTo((float)(25 * spinner.Duration / 2000), spinner.TimePreempt + spinner.Duration);
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}
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using (BeginDelayedSequence(spinner.TimePreempt / 2))
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{
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centre.ScaleTo(0.3f, spinner.TimePreempt / 4, Easing.OutQuint);
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disc.ScaleTo(0.2f, spinner.TimePreempt / 4, Easing.OutQuint);
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using (BeginDelayedSequence(spinner.TimePreempt / 2))
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{
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centre.ScaleTo(0.8f, spinner.TimePreempt / 2, Easing.OutQuint);
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disc.ScaleTo(1, spinner.TimePreempt / 2, Easing.OutQuint);
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}
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}
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using (BeginDelayedSequence(spinner.TimePreempt + spinner.Duration + drawableHitObject.Result.TimeOffset))
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{
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switch (state)
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{
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case ArmedState.Hit:
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disc.ScaleTo(initial_scale * 1.2f, 320, Easing.Out);
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ticksContainer.RotateTo(ticksContainer.Rotation + 180, 320);
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break;
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case ArmedState.Miss:
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disc.ScaleTo(initial_scale * 0.8f, 320, Easing.In);
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break;
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}
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}
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (drawableSpinner.IsNotNull())
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drawableSpinner.ApplyCustomUpdateState -= updateStateTransforms;
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}
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}
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}
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