mirror of https://github.com/ppy/osu
165 lines
6.3 KiB
C#
165 lines
6.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Screens;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Overlays;
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using osuTK;
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namespace osu.Game.Screens.Import
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{
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public partial class FileImportScreen : OsuScreen
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{
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public override bool HideOverlaysOnEnter => true;
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private OsuFileSelector fileSelector;
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private Container contentContainer;
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private TextFlowContainer currentFileText;
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private RoundedButton importButton;
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private const float duration = 300;
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private const float button_height = 50;
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private const float button_vertical_margin = 15;
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[Resolved]
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private OsuGameBase game { get; set; }
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
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[BackgroundDependencyLoader(true)]
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private void load()
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{
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InternalChild = contentContainer = new Container
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{
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Masking = true,
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CornerRadius = 10,
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(0.9f, 0.8f),
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Children = new Drawable[]
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{
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fileSelector = new OsuFileSelector(validFileExtensions: game.HandledExtensions.ToArray())
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{
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RelativeSizeAxes = Axes.Both,
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Width = 0.65f
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Width = 0.35f,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = colourProvider.Background4,
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RelativeSizeAxes = Axes.Both
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Bottom = button_height + button_vertical_margin * 2 },
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Child = new OsuScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Child = currentFileText = new TextFlowContainer(t => t.Font = OsuFont.Default.With(size: 30))
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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TextAnchor = Anchor.Centre
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},
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ScrollContent =
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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},
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},
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importButton = new RoundedButton
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{
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Text = "Import",
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X,
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Height = button_height,
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Width = 0.9f,
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Margin = new MarginPadding { Vertical = button_vertical_margin },
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Action = () => startImport(fileSelector.CurrentFile.Value?.FullName)
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}
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}
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}
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}
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};
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fileSelector.CurrentFile.BindValueChanged(fileChanged, true);
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fileSelector.CurrentPath.BindValueChanged(directoryChanged);
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}
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public override void OnEntering(ScreenTransitionEvent e)
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{
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base.OnEntering(e);
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contentContainer.ScaleTo(0.95f).ScaleTo(1, duration, Easing.OutQuint);
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this.FadeInFromZero(duration);
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}
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public override bool OnExiting(ScreenExitEvent e)
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{
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contentContainer.ScaleTo(0.95f, duration, Easing.OutQuint);
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this.FadeOut(duration, Easing.OutQuint);
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return base.OnExiting(e);
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}
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private void directoryChanged(ValueChangedEvent<DirectoryInfo> _)
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{
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// this should probably be done by the selector itself, but let's do it here for now.
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fileSelector.CurrentFile.Value = null;
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}
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private void fileChanged(ValueChangedEvent<FileInfo> selectedFile)
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{
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importButton.Enabled.Value = selectedFile.NewValue != null;
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currentFileText.Text = selectedFile.NewValue?.Name ?? "Select a file";
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}
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private void startImport(string path)
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{
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if (string.IsNullOrEmpty(path))
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return;
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Task.Factory.StartNew(async () =>
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{
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await game.Import(path).ConfigureAwait(false);
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// some files will be deleted after successful import, so we want to refresh the view.
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Schedule(() =>
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{
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// should probably be exposed as a refresh method.
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fileSelector.CurrentPath.TriggerChange();
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});
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}, TaskCreationOptions.LongRunning);
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}
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}
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}
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