mirror of https://github.com/ppy/osu
35 lines
1.3 KiB
C#
35 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Localisation;
|
|
|
|
namespace osu.Game.Rulesets.Mods
|
|
{
|
|
public abstract class ModClassic : Mod
|
|
{
|
|
public override string Name => "Classic";
|
|
|
|
public override string Acronym => "CL";
|
|
|
|
public override double ScoreMultiplier => 0.96;
|
|
|
|
public override IconUsage? Icon => FontAwesome.Solid.History;
|
|
|
|
public override LocalisableString Description => "Feeling nostalgic?";
|
|
|
|
public override ModType Type => ModType.Conversion;
|
|
|
|
/// <summary>
|
|
/// Classic mods are not to be ranked yet due to compatibility and multiplier concerns.
|
|
/// Right now classic mods are considered, for leaderboard purposes, to be equal as scores set on osu-stable.
|
|
/// But this is not the case.
|
|
///
|
|
/// Some examples for things to resolve before even considering this:
|
|
/// - Hit windows differ (https://github.com/ppy/osu/issues/11311).
|
|
/// - Sliders always gives combo for slider end, even on miss (https://github.com/ppy/osu/issues/11769).
|
|
/// </summary>
|
|
public sealed override bool Ranked => false;
|
|
}
|
|
}
|