mirror of https://github.com/ppy/osu
65 lines
2.3 KiB
C#
65 lines
2.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Replays;
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using osu.Game.Scoring;
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using osu.Game.Users;
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namespace osu.Game.Rulesets.Mods
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{
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/// <summary>
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/// A mod which creates full replay data, which is to be played back in place of a local user playing the game.
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/// </summary>
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public interface ICreateReplayData
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{
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/// <summary>
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/// Create replay data.
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/// </summary>
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/// <param name="beatmap">The beatmap to create replay data for.</param>
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/// <param name="mods">The mods to take into account when creating the replay data.</param>
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/// <returns>A <see cref="ModReplayData"/> structure, containing the generated replay data.</returns>
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/// <remarks>
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/// For callers that want to receive a directly usable <see cref="Score"/> instance,
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/// the <see cref="ModExtensions.CreateScoreFromReplayData"/> extension method is provided for convenience.
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/// </remarks>
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ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods);
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}
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/// <summary>
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/// Data created by a mod that implements <see cref="ICreateReplayData"/>.
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/// </summary>
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public class ModReplayData
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{
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/// <summary>
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/// The full replay data.
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/// </summary>
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public readonly Replay Replay;
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/// <summary>
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/// Placeholder user data to show in place of the local user when the associated mod is active.
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/// </summary>
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public readonly ModCreatedUser User;
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public ModReplayData(Replay replay, ModCreatedUser? user = null)
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{
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Replay = replay;
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User = user ?? new ModCreatedUser();
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}
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}
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/// <summary>
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/// A user which is associated with a replay that was created by a mod (ie. autoplay or cinema).
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/// </summary>
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public class ModCreatedUser : IUser
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{
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public int OnlineID => APIUser.SYSTEM_USER_ID;
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public CountryCode CountryCode => default;
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public bool IsBot => true;
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public string Username { get; set; } = string.Empty;
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}
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}
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