mirror of https://github.com/ppy/osu
133 lines
4.9 KiB
C#
133 lines
4.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Gameplay;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public partial class TestSceneResumeOverlay : OsuManualInputManagerTestScene
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{
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private ManualOsuInputManager osuInputManager = null!;
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private GameplayCursorContainer cursor = null!;
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private ResumeOverlay resume = null!;
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private bool resumeFired;
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private OsuConfigManager localConfig = null!;
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[Cached]
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private GameplayState gameplayState;
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public TestSceneResumeOverlay()
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{
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gameplayState = TestGameplayState.Create(new OsuRuleset());
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Dependencies.Cache(localConfig = new OsuConfigManager(LocalStorage));
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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AddSliderStep("cursor size", 0.1f, 2f, 1f, v => localConfig.SetValue(OsuSetting.GameplayCursorSize, v));
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AddSliderStep("circle size", 0f, 10f, 0f, val =>
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{
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gameplayState.Beatmap.Difficulty.CircleSize = val;
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SetUp();
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});
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AddToggleStep("auto size", v => localConfig.SetValue(OsuSetting.AutoCursorSize, v));
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}
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[SetUp]
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public void SetUp() => Schedule(loadContent);
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[TestCase(1)]
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[TestCase(0.5f)]
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[TestCase(2)]
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public void TestResume(float cursorSize)
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{
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AddStep($"set cursor size to {cursorSize}", () => localConfig.SetValue(OsuSetting.GameplayCursorSize, cursorSize));
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AddStep("move mouse to center", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
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AddStep("show", () => resume.Show());
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AddStep("move mouse away", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.TopLeft));
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AddStep("click", () => osuInputManager.GameClick());
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AddAssert("not dismissed", () => !resumeFired && resume.State.Value == Visibility.Visible);
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AddStep("move mouse just out of range", () =>
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{
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var resumeOverlay = this.ChildrenOfType<OsuResumeOverlay>().Single();
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var resumeOverlayCursor = resumeOverlay.ChildrenOfType<OsuResumeOverlay.OsuClickToResumeCursor>().Single();
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Vector2 offset = resumeOverlay.ToScreenSpace(new Vector2(OsuCursor.SIZE / 2)) - resumeOverlay.ToScreenSpace(Vector2.Zero);
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InputManager.MoveMouseTo(resumeOverlayCursor.ScreenSpaceDrawQuad.Centre - offset - new Vector2(1));
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});
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AddStep("click", () => osuInputManager.GameClick());
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AddAssert("not dismissed", () => !resumeFired && resume.State.Value == Visibility.Visible);
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AddStep("move mouse just within range", () =>
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{
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var resumeOverlay = this.ChildrenOfType<OsuResumeOverlay>().Single();
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var resumeOverlayCursor = resumeOverlay.ChildrenOfType<OsuResumeOverlay.OsuClickToResumeCursor>().Single();
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Vector2 offset = resumeOverlay.ToScreenSpace(new Vector2(OsuCursor.SIZE / 2)) - resumeOverlay.ToScreenSpace(Vector2.Zero);
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InputManager.MoveMouseTo(resumeOverlayCursor.ScreenSpaceDrawQuad.Centre - offset + new Vector2(1));
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});
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AddStep("click", () => osuInputManager.GameClick());
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AddAssert("dismissed", () => resumeFired && resume.State.Value == Visibility.Hidden);
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}
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private void loadContent()
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{
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Child = osuInputManager = new ManualOsuInputManager(new OsuRuleset().RulesetInfo)
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{
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Children = new Drawable[]
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{
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cursor = new GameplayCursorContainer(),
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resume = new OsuResumeOverlay
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{
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GameplayCursor = cursor
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},
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}
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};
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resumeFired = false;
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resume.ResumeAction = () => resumeFired = true;
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}
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private partial class ManualOsuInputManager : OsuInputManager
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{
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public ManualOsuInputManager(RulesetInfo ruleset)
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: base(ruleset)
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{
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}
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public void GameClick()
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{
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KeyBindingContainer.TriggerPressed(OsuAction.LeftButton);
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KeyBindingContainer.TriggerReleased(OsuAction.LeftButton);
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}
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}
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}
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}
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